CALEB
Start
look_at_p_proc
This is Caleb, leader of
the Regulators.
---
You see a stern man in
his thirties.
description_p_proc
This is Caleb, leader of
the Regulators.
---
You see a stern man in
his thirties.
talk_p_proc
Sorry, but I don't have
time for you. Run along.
---
So you're back. Go talk
to Zimmerman
get_reaction
talk_p_proc->get_reaction
DialogWeapon
You'd best keep your
weapons put away while
you're in town.
talk_p_proc->DialogWeapon
DialogMain
talk_p_proc->DialogMain
talk_p_proc->DialogMain
DialogMain11
talk_p_proc->DialogMain11
ReactToLevel
get_reaction->ReactToLevel
DialogMain1
DialogMain->DialogMain1
You have the look of
someone important.
DialogMain2
Nice enough town. Me an'
the Regulators work hard
to keep it that way.
Anyone in particular you
want to know about?
DialogMain->DialogMain2
Can you tell me a little
about Adytum?
DialogMain5
Yah, I guess. You got the
Blades up north, a pretty
pathetic herd
of people, and the Gun
Runners a little north
and a ways to the east
through the DeathClaw
Playground.
DialogMain->DialogMain5
Can you tell me what's
going on here in the
Boneyard?
DialogMain6
We are the police force
for Adytum. Most folks
'round here know
enough not to cause any
trouble.
DialogMain->DialogMain6
What's the history behind
the Regulators?
DialogMain7
DialogMain->DialogMain7
Tell me more about the
Children and the
Followers.
DialogMain8
You'll find him in the
big building to the
southwest.
He might be able to put
enough sentences together
to let you know
that we're looking for
some help with the
Blades.
DialogMain->DialogMain8
Where can I find
Zimmerman?
DialogMainExit
Stay out of trouble.
---
You have a good day, too.
DialogMain->DialogMainExit
Have a nice day. Thanks.
Dumb
Sorry, but I don't have
time for you. Run along.
DialogMain->Dumb
Guga gu.
DialogExit
DialogMain11->DialogExit
Where are the Blades?
DialogMain12
DialogMain11->DialogMain12
All right I get the
picture. I'll go talk to
Zimmerman.
DialogMain13
DialogMain11->DialogMain13
So, Zimmerman gave you
the scoop on the Blades.
Whatever.
I'm sure he'll want to
know when you've done the
job.
critter_p_proc
damage_p_proc
destroy_p_proc
pickup_p_proc
DialogMain1->DialogMain
DialogMain2->DialogMainExit
Nothing else, thanks.
DialogMain3
DialogMain2->DialogMain3
Who runs Adytum?
DialogMain4
DialogMain2->DialogMain4
Who does trading here?
DialogMain5->DialogMain
DialogMain6->DialogMain
DialogMain7->DialogMain
DialogMain8->DialogExit
Thanx for the info.
Goodbye.
DialogMain10
They've done something to
Zimmerman's half witted
son.
But like I said, go talk
to Zimmerman about it.
DialogMain8->DialogMain10
What's going on with the
Blades?
DialogMain9
DialogMain8->DialogMain9
Can I ask you something
else?
DialogMain3->DialogMain
DialogMain4->DialogMain
DialogMain10->DialogExit
All right I get the
picture. I'll go talk to
Zimmerman.
DialogMain10->DialogMain9
Can I ask you something
else?
DialogMain9->DialogMain
DialogMain12->DialogMain11
DialogMain13->DialogMain11
LevelToReact
UpReact
UpReact->ReactToLevel
DownReact
DownReact->ReactToLevel
BottomReact
TopReact
BigUpReact
BigUpReact->ReactToLevel
BigDownReact
BigDownReact->ReactToLevel
UpReactLevel
UpReactLevel->LevelToReact
DownReactLevel
DownReactLevel->LevelToReact
Goodbyes