HGENFARM start look_at_p_proc You see a farmer. start->look_at_p_proc pickup_p_proc start->pickup_p_proc talk_p_proc start->talk_p_proc critter_p_proc start->critter_p_proc destroy_p_proc start->destroy_p_proc timed_event_p_proc start->timed_event_p_proc get_reaction talk_p_proc->get_reaction Farmer00 talk_p_proc->Farmer00 Farmer01 talk_p_proc->Farmer01 CheckWorkHeading critter_p_proc->CheckWorkHeading SendToWork timed_event_p_proc->SendToWork SendToSleep timed_event_p_proc->SendToSleep combat ReactToLevel get_reaction->ReactToLevel damage_p_proc LevelToReact UpReact UpReact->ReactToLevel DownReact DownReact->ReactToLevel BottomReact TopReact BigUpReact BigUpReact->ReactToLevel BigDownReact BigDownReact->ReactToLevel UpReactLevel UpReactLevel->LevelToReact DownReactLevel DownReactLevel->LevelToReact Goodbyes