KILDOOR1 start damage_p_proc start->damage_p_proc map_enter_p_proc start->map_enter_p_proc map_update_p_proc start->map_update_p_proc use_p_proc The door is locked. start->use_p_proc use_obj_on_p_proc The door isn't locked. --- You pick the lock. --- While picking the lock, you manage to tweak the tumblers and jam it. --- You attempt to pick the lock, but fail. start->use_obj_on_p_proc use_skill_on_p_proc The door isn't locked. --- You pick the lock. --- While picking the lock, you manage to tweak the tumblers and jam it. --- You attempt to pick the lock, but fail. start->use_skill_on_p_proc