TAYLOR start combat_p_proc start->combat_p_proc critter_p_proc start->critter_p_proc damage_p_proc start->damage_p_proc destroy_p_proc start->destroy_p_proc look_at_p_proc You see the town's trader, Tine. --- You see a cheery man with close-cropped hair. start->look_at_p_proc pickup_p_proc start->pickup_p_proc talk_p_proc My name's start->talk_p_proc get_reaction talk_p_proc->get_reaction Tine_barter1 talk_p_proc->Tine_barter1 Tine_barter2 talk_p_proc->Tine_barter2 Tine07 What? --- Hello again! What can I help you with? talk_p_proc->Tine07 Tine01 We don't get many strangers around here. What do you want? --- Hello, stranger! What can I do for you today? talk_p_proc->Tine01 ReactToLevel get_reaction->ReactToLevel TineBarter You see a cheery man with close-cropped hair. Tine_barter1->TineBarter Can I ask you about the Hub merchants? Tine_barter2->TineBarter Can I ask you about the Hub merchants? Tine02 My name's --- . Tine07->Tine02 Tine01->Tine02 Tine03 Yeah, I trade with 'em. --- I do some trading with them from time to time. Mostly I sell bullets in exchange for food. Tine02->Tine03 Can I ask you about the Hub merchants? Tine05 Great doin' business with you. Come again. Tine02->Tine05 I'd like to do some trading. Tine08 It's a good town. Might be a little happier if the Regulators didn't keep such a tight grip on things. But hey, that's their style. --- Ain't a bad little town. Zimmerman's a fair man, maybe not the brightest guy. And of course we've got Miles, probably the only man in a hundred miles who knows anything about science. Tine02->Tine08 What's your take on Adytum? Tine06 Whatever. --- Keep in touch! Tine02->Tine06 Nuthin'. Tine03->Tine02 Tine08->Tine02 Tine04 I'm Tine. You have some business to conduct? --- Pleasure to meet you. I'm Tine. Tine04->Tine02 TineEnd LevelToReact UpReact UpReact->ReactToLevel DownReact DownReact->ReactToLevel BottomReact TopReact BigUpReact BigUpReact->ReactToLevel BigDownReact BigDownReact->ReactToLevel UpReactLevel UpReactLevel->LevelToReact DownReactLevel DownReactLevel->LevelToReact Goodbyes