WMCARVN
start
look_at_p_proc
You see a caravan driver.
start->look_at_p_proc
pickup_p_proc
start->pickup_p_proc
talk_p_proc
start->talk_p_proc
critter_p_proc
start->critter_p_proc
destroy_p_proc
start->destroy_p_proc
WMDriver10
I'm quite disappointed in
you… stealing! Now why
did you do that?
---
I tried to help you, but
I guess some people are
beyond help. Sorry, to
say this but we're going
to
have to do this the
violent way.
pickup_p_proc->WMDriver10
get_reaction
talk_p_proc->get_reaction
RecalcDate
talk_p_proc->RecalcDate
WMDriver14
I'm sorry but you must
leave immediately or I
will be forced to call
the police!
---
Guards! Police!
talk_p_proc->WMDriver14
WMDriver15
I think you should
leave..
---
Sorry, but I'm not
allowed to hire you.
---
Please, you're making
this difficult on me.
---
Please leave.
talk_p_proc->WMDriver15
WMDriver19
It's a tragedy. We lost
the whole caravan, but
you survived? That
shouldn't have happened.
I don't
know what happened out
there, but we can't hire
you anymore. I'm sorry.
talk_p_proc->WMDriver19
WMDriver27
You did a fine job!
Would you like another
caravan?
talk_p_proc->WMDriver27
WMDriver00
Hi, if you're looking for
a job on one of our
caravans, you should talk
to the Master Merchant.
She's in that building to
the east.
---
I'm sorry, but you need
to talk to the Master
Merchant.
talk_p_proc->WMDriver00
WMDriver01
Good, you got the okay.
I knew it wouldn't be a
problem. She's so
swamped lately, ever
since
Daren Hightower started
hiding in his office.
Strange man. We leave
just about every five
days. That's
the 1st, 5th, 10th,
15th, 20th, and the 25th.
We currently only go to
Junktown and the LA
Boneyard.
talk_p_proc->WMDriver01
WMDriver03
I'll still give you a
job, even though… never
mind. Are you
interested?
---
We leave today. Are you
interested?
---
We leave on
---
. Are you interested?
talk_p_proc->WMDriver03
WMDriver28
Ready to go? We're
leaving today.
talk_p_proc->WMDriver28
WMDriver29
You're a little early.
The next caravan run
isn't until
---
. Come back then if you
would still like the job.
---
Otherwise I'll just give
it to someone else, don't
worry about it. You're
not obligated…
until you leave with the
caravan, right?
talk_p_proc->WMDriver29
combat
WMDriver10->combat
WMDriver08
Uh, are you all right? I
think you need to get
something to eat, but
don't go to Bob's.
WMDriver10->WMDriver08
Cuz I'm a mean green
moth'a from outer space,
and I'm… ‘bad'!
WMDriver10a
WMDriver10->WMDriver10a
I didn't want to, but I'm
starving and I have kids
to feed.
WMDriver31
WMDriver10->WMDriver31
I'll carve your heart out
with a spoon!
WMDriver10->WMDriver31
(Attack)
ReactToLevel
get_reaction->ReactToLevel
WMDriver14->WMDriver31
WMDriver04a
WMDriver27->WMDriver04a
Sure.
WMDriver05
Oh, okay. Not a problem.
Just let me know if you
change your mind.
WMDriver27->WMDriver05
No.
WMDriver06
Well, just stop by if you
decide to work for us.
That's the 1st, 5th, and
so on. Bye.
WMDriver27->WMDriver06
Maybe.
WMDriver07
I'm sorry, but I can't
hire you unless you can
communicate clearly with
the rest of the crew.
WMDriver27->WMDriver07
Eeek!
WMDriver27->WMDriver07
Lub.
WMDriver02
Our pay's 200 hubbucks.
It's not that great, but
we go out often and our
routes aren't too
dangerous
and yes, like everyone
else, that is for each
way, but of course you
don't have to go both
ways.
---
We leave today. Are you
interested?
---
Our pay's 200 hubbucks.
It's not that great, but
we go out often and our
routes aren't too
dangerous
and yes, like everyone
else, that is for each
way, but of course you
don't have to go both
ways.
---
We leave on
---
. Are you interested?
WMDriver01->WMDriver02
So what's the pay?
WMDriver01->WMDriver02
Um.
RecalcDateString
January
---
February
---
March
---
April
---
May
---
June
---
July
---
August
---
September
---
October
---
November
---
December
---
1st
---
5th
---
10th
---
15th
---
20th
---
25th
WMDriver03->RecalcDateString
WMDriver04
WMDriver03->WMDriver04
WMDriver03->WMDriver04
WMDriver28->WMDriver07
Ack!
WMDriver17
Outstanding! The pay will
be 200 hubbucks. Which
route would you prefer?
WMDriver28->WMDriver17
Yes.
WMDriver35
WMDriver28->WMDriver35
No!
WMDriver29->RecalcDateString
RecalcDateString->RecalcDate
damage_p_proc
WMDriver02->RecalcDateString
WMDriver02->WMDriver04
WMDriver04->WMDriver04a
Sure.
WMDriver04->WMDriver05
No.
WMDriver04->WMDriver06
Maybe.
WMDriver04->WMDriver07
Yaya.
WMDriver04->WMDriver07
Tae?
WMDriver04a->RecalcDate
WMDriver04a->WMDriver17
WMDriver18
Fabulous. Please come by
on
---
. You'll leave then. As
always it will pay 200
hubbucks.
WMDriver04a->WMDriver18
WMDriver33
WMDriver17->WMDriver33
WMDriver20
WMDriver17->WMDriver20
WMDriver18->RecalcDateString
WMDriver30
WMDriver18->WMDriver30
Okay.
WMDriver34
WMDriver18->WMDriver34
Sorry, can't wait.
WMDriver11
I understand, but that
doesn't justify it. I'm
still going to have to
ask you to leave. We
can't
hire people who can't
control their own
temptations.
WMDriver10a->WMDriver11
WMDriver12
Do you really expect me
to fall for that crap?
Guards!
WMDriver10a->WMDriver12
WMDriver31->combat
WMDriver12->combat
WMDriver13
What? Are you going to
get into another fight?
WMDriver20->WMDriver34
Um, not right now. Maybe
another time.
WMDriver21a
Outstanding, I'll get the
rest of the crew.
---
Great.
---
Off you go. Good luck!
---
Try to avoid trouble,
don't go looking for it.
---
Great. Junktown's a
decent place.
---
Oh, say 'hi' to that…
Kill.. again? I forget
his name, but he's a
decent fellow. I wonder
how
he's doing.
---
Interesting place. I
hear they have some evil
doctor that animates the
dead, or something.
WMDriver20->WMDriver21a
Junktown
WMDriver21b
Outstanding, I'll get the
rest of the crew.
---
Great.
---
Off you go. Good luck!
---
Try to avoid trouble,
don't go looking for it.
---
Be careful, I don't like
the looks of the
Boneyard. It's creepy.
---
That's good. Those black
walkways are really
strange, but they're
great to travel on.
---
I think there are some
gangs down there. I'd be
very careful who you talk
to.
WMDriver20->WMDriver21b
LA Boneyard
WMDriver32
LevelToReact
UpReact
UpReact->ReactToLevel
DownReact
DownReact->ReactToLevel
BottomReact
TopReact
BigUpReact
BigUpReact->ReactToLevel
BigDownReact
BigDownReact->ReactToLevel
UpReactLevel
UpReactLevel->LevelToReact
DownReactLevel
DownReactLevel->LevelToReact
Goodbyes