WMCARVN start look_at_p_proc You see a caravan driver. start->look_at_p_proc pickup_p_proc start->pickup_p_proc talk_p_proc start->talk_p_proc critter_p_proc start->critter_p_proc destroy_p_proc start->destroy_p_proc WMDriver10 I'm quite disappointed in you… stealing!  Now why did you do that? --- I tried to help you, but I guess some people are beyond help.  Sorry, to say this but we're going to have to do this the violent way. pickup_p_proc->WMDriver10 get_reaction talk_p_proc->get_reaction RecalcDate talk_p_proc->RecalcDate WMDriver14 I'm sorry but you must leave immediately or I will be forced to call the police! --- Guards! Police! talk_p_proc->WMDriver14 WMDriver15 I think you should leave.. --- Sorry, but I'm not allowed to hire you. --- Please, you're making this difficult on me. --- Please leave. talk_p_proc->WMDriver15 WMDriver19 It's a tragedy.  We lost the whole caravan, but you survived?  That shouldn't have happened. I don't know what happened out there, but we can't hire you anymore. I'm sorry. talk_p_proc->WMDriver19 WMDriver27 You did a fine job! Would you like another caravan? talk_p_proc->WMDriver27 WMDriver00 Hi, if you're looking for a job on one of our caravans, you should talk to the Master Merchant. She's in that building to the east. --- I'm sorry, but you need to talk to the Master Merchant. talk_p_proc->WMDriver00 WMDriver01 Good, you got the okay. I knew it wouldn't be a problem.  She's so swamped lately, ever since Daren Hightower started hiding in his office. Strange man. We leave just about every five days. That's the 1st, 5th, 10th, 15th, 20th, and the 25th. We currently only go to Junktown and the LA Boneyard. talk_p_proc->WMDriver01 WMDriver03 I'll still give you a job, even though… never mind.  Are you interested? --- We leave today.  Are you interested? --- We leave on --- . Are you interested? talk_p_proc->WMDriver03 WMDriver28 Ready to go?  We're leaving today. talk_p_proc->WMDriver28 WMDriver29 You're a little early. The next caravan run isn't until --- . Come back then if you would still like the job. --- Otherwise I'll just give it to someone else, don't worry about it. You're not obligated… until you leave with the caravan, right? talk_p_proc->WMDriver29 combat WMDriver10->combat WMDriver08 Uh, are you all right?  I think you need to get something to eat, but don't go to Bob's. WMDriver10->WMDriver08 Cuz I'm a mean green moth'a from outer space, and I'm… ‘bad'! WMDriver10a WMDriver10->WMDriver10a I didn't want to, but I'm starving and I have kids to feed. WMDriver31 WMDriver10->WMDriver31 I'll carve your heart out with a spoon! WMDriver10->WMDriver31 (Attack) ReactToLevel get_reaction->ReactToLevel WMDriver14->WMDriver31 WMDriver04a WMDriver27->WMDriver04a Sure. WMDriver05 Oh, okay.  Not a problem. Just let me know if you change your mind. WMDriver27->WMDriver05 No. WMDriver06 Well, just stop by if you decide to work for us. That's the 1st, 5th, and so on. Bye. WMDriver27->WMDriver06 Maybe. WMDriver07 I'm sorry, but I can't hire you unless you can communicate clearly with the rest of the crew. WMDriver27->WMDriver07 Eeek! WMDriver27->WMDriver07 Lub. WMDriver02 Our pay's 200 hubbucks. It's not that great, but we go out often and our routes aren't too dangerous and yes, like everyone else, that is for each way, but of course you don't have to go both ways. --- We leave today.  Are you interested? --- Our pay's 200 hubbucks. It's not that great, but we go out often and our routes aren't too dangerous and yes, like everyone else, that is for each way, but of course you don't have to go both ways. --- We leave on --- . Are you interested? WMDriver01->WMDriver02 So what's the pay? WMDriver01->WMDriver02 Um. RecalcDateString January --- February --- March --- April --- May --- June --- July --- August --- September --- October --- November --- December --- 1st --- 5th --- 10th --- 15th --- 20th --- 25th WMDriver03->RecalcDateString WMDriver04 WMDriver03->WMDriver04 WMDriver03->WMDriver04 WMDriver28->WMDriver07 Ack! WMDriver17 Outstanding! The pay will be 200 hubbucks. Which route would you prefer? WMDriver28->WMDriver17 Yes. WMDriver35 WMDriver28->WMDriver35 No! WMDriver29->RecalcDateString RecalcDateString->RecalcDate damage_p_proc WMDriver02->RecalcDateString WMDriver02->WMDriver04 WMDriver04->WMDriver04a Sure. WMDriver04->WMDriver05 No. WMDriver04->WMDriver06 Maybe. WMDriver04->WMDriver07 Yaya. WMDriver04->WMDriver07 Tae? WMDriver04a->RecalcDate WMDriver04a->WMDriver17 WMDriver18 Fabulous.  Please come by on --- .  You'll leave then.  As always it will pay 200 hubbucks. WMDriver04a->WMDriver18 WMDriver33 WMDriver17->WMDriver33 WMDriver20 WMDriver17->WMDriver20 WMDriver18->RecalcDateString WMDriver30 WMDriver18->WMDriver30 Okay. WMDriver34 WMDriver18->WMDriver34 Sorry, can't wait. WMDriver11 I understand, but that doesn't justify it.  I'm still going to have to ask you to leave.  We can't hire people who can't control their own temptations. WMDriver10a->WMDriver11 WMDriver12 Do you really expect me to fall for that crap? Guards! WMDriver10a->WMDriver12 WMDriver31->combat WMDriver12->combat WMDriver13 What? Are you going to get into another fight? WMDriver20->WMDriver34 Um, not right now. Maybe another time. WMDriver21a Outstanding, I'll get the rest of the crew. --- Great. --- Off you go.  Good luck! --- Try to avoid trouble, don't go looking for it. --- Great.  Junktown's a decent place. --- Oh, say 'hi' to that… Kill.. again?  I forget his name, but he's a decent fellow.  I wonder how he's doing. --- Interesting place.  I hear they have some evil doctor that animates the dead, or something. WMDriver20->WMDriver21a Junktown WMDriver21b Outstanding, I'll get the rest of the crew. --- Great. --- Off you go.  Good luck! --- Try to avoid trouble, don't go looking for it. --- Be careful, I don't like the looks of the Boneyard.  It's creepy. --- That's good. Those black walkways are really strange, but they're great to travel on. --- I think there are some gangs down there.  I'd be very careful who you talk to. WMDriver20->WMDriver21b LA Boneyard WMDriver32 LevelToReact UpReact UpReact->ReactToLevel DownReact DownReact->ReactToLevel BottomReact TopReact BigUpReact BigUpReact->ReactToLevel BigDownReact BigDownReact->ReactToLevel UpReactLevel UpReactLevel->LevelToReact DownReactLevel DownReactLevel->LevelToReact Goodbyes