bcjohn
checkPartyMembersNearDoor
old_pickup_p_proc
pickup_p_proc
pickup_p_proc->old_pickup_p_proc
getTimeBit
start
critter_p_proc
Damn, I hate it when that
happens.
---
Take that! Yeah, that'll
show ya.
talk_p_proc
Node005
Screw you, asshole!
talk_p_proc->Node005
Node004
Thank you for all that
you've done. I apologize
for the cold shoulder
earlier.
talk_p_proc->Node004
Node001
Sorry, stranger, I don't
have time to chat with
you.
talk_p_proc->Node001
Node003
Hello... and good bye.
talk_p_proc->Node003
Node999
Node001->Node999
Okay, wavy.
Node001->Node999
All right, see ya.
Node002
We're a very private
community here, and we
don't want any trouble or
interference from outside
sources. Please just
leave us be.
Node001->Node002
Why no talk?
Node001->Node002
Wait a minute. Why won't
you talk to me?
destroy_p_proc
look_at_p_proc
You see a squatter.
---
You see John, the
squatter.
description_p_proc
You see a middle-aged man
wearing worn clothing.
use_skill_on_p_proc
damage_p_proc
map_enter_p_proc
push_p_proc
timed_event_p_proc
time_8_hour
timed_event_p_proc->time_8_hour
time_24_hour
timed_event_p_proc->time_24_hour
Node998
Node002->Node999
Okay.
combat_p_proc