bcjohn checkPartyMembersNearDoor old_pickup_p_proc pickup_p_proc pickup_p_proc->old_pickup_p_proc getTimeBit start critter_p_proc Damn, I hate it when that happens. --- Take that! Yeah, that'll show ya. talk_p_proc Node005 Screw you, asshole! talk_p_proc->Node005 Node004 Thank you for all that you've done. I apologize for the cold shoulder earlier. talk_p_proc->Node004 Node001 Sorry, stranger, I don't have time to chat with you. talk_p_proc->Node001 Node003 Hello... and good bye. talk_p_proc->Node003 Node999 Node001->Node999 Okay, wavy. Node001->Node999 All right, see ya. Node002 We're a very private community here, and we don't want any trouble or interference from outside sources. Please just leave us be. Node001->Node002 Why no talk? Node001->Node002 Wait a minute. Why won't you talk to me? destroy_p_proc look_at_p_proc You see a squatter. --- You see John, the squatter. description_p_proc You see a middle-aged man wearing worn clothing. use_skill_on_p_proc damage_p_proc map_enter_p_proc push_p_proc timed_event_p_proc time_8_hour timed_event_p_proc->time_8_hour time_24_hour timed_event_p_proc->time_24_hour Node998 Node002->Node999 Okay. combat_p_proc