bselev checkPartyMembersNearDoor getTimeBit start use_p_proc You hear the crackling of electricity running through the door. --- notices the crackling of electricity running through the door. --- The door appears to be locked. It looks like it takes some kind of thin card as a key. --- The door appears to be locked. It looks like it takes some kind of thin card as a key. Damage_Critter You set off the trap and were hit for --- points of damage. --- sets off the trap and was hit for --- points of damage. use_p_proc->Damage_Critter use_p_proc->Damage_Critter look_at_p_proc You see a wooden door. --- You see a metal door. description_p_proc You see a wooden door. --- You see a metal door. Look_Traps_And_Locks You see a sturdy door with a lock, which can be picked with lockpicks, and a highly explosive trap in the doorframe, which you may be able to pry open. --- You see a sturdy door with a lock on it and a highly explosive trap in the doorframe, which you may be able to pry open. --- You see a sturdy door with no apparent locking device and a highly explosive trap in the doorframe, which you may be able to pry open. --- You see a sturdy door with an old, rusty lock and a highly explosive trap in the doorframe, which you may be able to pry open. --- You see a sturdy door with a lock (which can be picked with lockpicks) and a trap in the doorframe, which you may be able to pry open. --- You see a sturdy door with a lock on it and a trap in the doorframe, which you may be able to pry open. --- You see a sturdy door with no apparent locking device and a trap in the doorframe, which you may be able to pry open. --- You see a sturdy door with an old, rusty lock and a trap in the doorframe, which you may be able to pry open. --- You see a sturdy door with a lock, which can be picked with lockpicks, and a cut wire in the doorframe, which you may be able to pry open. --- You see a sturdy door with a lock on it and a severed wire in the doorframe, which you may be able to pry open. --- You see a sturdy door with no apparent locking device and a severed wire in the doorframe, which you may be able to pry open. --- You see a sturdy door with an old, rusty lock and a cut wire in the doorframe, which you may be able to pry open. --- You see a sturdy door with a lock (which can be picked with lockpicks), which you may be able to pry open. --- You see a sturdy door with a lock on it, which you may be able to pry open. --- You see a sturdy door with no apparent locking device, which you may be able to pry open. --- You see a sturdy door with an old, rusty lock, which you may be able to pry open. --- You see a sturdy door with a lock, which can be picked with lockpicks, and a highly explosive trap in the doorframe. --- You see a sturdy door with a lock on it and a highly explosive trap in the doorframe. --- You see a sturdy door with no apparent locking device and a highly explosive trap in the doorframe. --- You see a sturdy door with an old, rusty lock and a highly explosive trap in the doorframe. --- You see a sturdy door with a lock, which can be picked with lockpicks, and a trap in the doorframe. --- You see a sturdy door with a lock on it and a trap in the doorframe. --- You see a sturdy door with no apparent locking device and a trap in the doorframe. --- You see a sturdy door with an old, rusty lock and a trap in the doorframe. --- You see a sturdy door with a lock, which can be picked with lockpicks, and a cut wire in the doorframe. --- You see a sturdy door with a lock on it and a severed wire in the doorframe. --- You see a sturdy door with no apparent locking device and a severed wire in the doorframe. --- You see a sturdy door with an old, rusty lock and a cut wire in the doorframe. --- You see a sturdy door with a lock, which can be picked with lockpicks, on it. --- You see a sturdy door with a lock on it. --- You see a sturdy door with no apparent locking device. --- You see a sturdy door with an old, rusty lock. --- You see a damaged door with a lock, which can be picked with lockpicks, and a highly explosive trap in the doorframe. --- You see a damaged door with a lock on it and a highly explosive trap in the doorframe. --- You see a damaged door with no apparent locking device and a highly explosive trap in the doorframe. --- You see a damaged door with an old, rusty lock and a highly explosive trap in the doorframe. --- You see a damaged door with a lock, which can be picked with lockpicks, and a trap in the doorframe. --- You see a damaged door with a lock on it and a trap in the doorframe. --- You see a damaged door with no apparent locking device and a trap in the doorframe. --- You see a damaged door with an old, rusty lock and a trap in the doorframe. --- You see a damaged door with a lock, which can be picked with lockpicks, and a cut wire in the doorframe. --- You see a damaged door with a lock on it and a severed wire in the doorframe. --- You see a damaged door with no apparent locking device and a severed wire in the doorframe. --- You see a damaged door with an old, rusty lock and a cut wire in the doorframe. --- You see a damaged door with a lock, which can be picked with lockpicks. --- You see a damaged door with a lock on it. --- You see a damaged door with no apparent locking device. --- You see a damaged door with an old, rusty lock. --- You see an old door with a lock, which can be picked with lockpicks, and a highly explosive trap in the doorframe. --- You see an old door with a lock on it and a highly explosive trap in the doorframe. --- You see an old door with no apparent locking device and a highly explosive trap in the doorframe. --- You see an old door with an old, rusty lock and a highly explosive trap in the doorframe. --- You see an old door with a lock, which can be picked with lockpicks, and a trap in the doorframe. --- You see an old door with a lock on it and a trap in the doorframe. --- You see an old door with no apparent locking device and a trap in the doorframe. --- You see an old door with an old, rusty lock and a trap in the doorframe. --- You see an old door with a lock, which can be picked with lockpicks, and a cut wire in the doorframe. --- You see an old door with a lock on it and a severed wire in the doorframe. --- You see an old door with no apparent locking device and a severed wire in the doorframe. --- You see an old door with an old, rusty lock and a cut wire in the doorframe. --- You see an old door with a lock, which can be picked with lockpicks,. --- You see an old door with a lock on it. --- You see an old door with no apparent locking device. --- You see an old door with an old, rusty lock. description_p_proc->Look_Traps_And_Locks Look_Traps You see a sturdy door with no apparent locking device and a highly explosive trap in the doorframe, which you may be able to pry open. --- You see a sturdy door with no apparent locking device and a trap in the doorframe, which you may be able to pry open. --- You see a sturdy door with no apparent locking device and a severed wire in the doorframe, which you may be able to pry open. --- You see a sturdy door with no apparent locking device, which you may be able to pry open. --- You see a sturdy door with no apparent locking device and a highly explosive trap in the doorframe. --- You see a sturdy door with no apparent locking device and a trap in the doorframe. --- You see a sturdy door with no apparent locking device and a severed wire in the doorframe. --- You see a sturdy door with no apparent locking device. --- You see a damaged door with no apparent locking device and a highly explosive trap in the doorframe. --- You see a damaged door with no apparent locking device and a trap in the doorframe. --- You see a damaged door with no apparent locking device and a severed wire in the doorframe. --- You see a damaged door with no apparent locking device. --- You see an old door with no apparent locking device and a highly explosive trap in the doorframe. --- You see an old door with no apparent locking device and a trap in the doorframe. --- You see an old door with no apparent locking device and a severed wire in the doorframe. --- You see an old door with no apparent locking device. description_p_proc->Look_Traps Look_Locks You see a sturdy door with a lock (which can be picked with lockpicks), which you may be able to pry open. --- You see a sturdy door with a lock on it, which you may be able to pry open. --- You see a sturdy door with no apparent locking device, which you may be able to pry open. --- You see a sturdy door with an old, rusty lock, which you may be able to pry open. --- You see a sturdy door with a lock, which can be picked with lockpicks, on it. --- You see a sturdy door with a lock on it. --- You see a sturdy door with no apparent locking device. --- You see a sturdy door with an old, rusty lock. --- You see a damaged door with a lock, which can be picked with lockpicks. --- You see a damaged door with a lock on it. --- You see a damaged door with no apparent locking device. --- You see a damaged door with an old, rusty lock. --- You see an old door with a lock, which can be picked with lockpicks,. --- You see an old door with a lock on it. --- You see an old door with no apparent locking device. --- You see an old door with an old, rusty lock. description_p_proc->Look_Locks use_skill_on_p_proc There is no way to untrap the door. --- You fail to find any traps on the door. --- fails to find any traps on the door. Unlock_Lock use_skill_on_p_proc->Unlock_Lock Set_Lock use_skill_on_p_proc->Set_Lock Lockpick_Door You deftly pick the lock on the door. --- deftly picks the lock on the door. --- You see a wooden door. --- You see a metal door. --- Your lack of skill has jammed the lock on this door. --- 's lack of skill has jammed the lock on this door. --- You fail to pick the lock on this door. --- There is no way to untrap the door. --- failed to pick the lock on this door. Unlock_Lock->Lockpick_Door Lock_Door You deftly lock the door. --- deftly locks the door. --- You see a wooden door. --- You see a metal door. --- You fail to lock the door. --- failed to lock the door. Set_Lock->Lock_Door use_obj_on_p_proc damage_p_proc The explosives don't even put a scratch on the door. map_enter_p_proc map_update_p_proc Skill_Disarm_Traps Disarm_Traps You find a trap on the door. --- finds a trap on the door. --- You see a wooden door. --- You see a metal door. --- You skillfully disarm the trap. --- skillfully disarms the trap. --- You fail to find any traps on the door. --- fails to find any traps on the door. --- fails to disarm the trap. Skill_Disarm_Traps->Disarm_Traps Disarm_Traps->Damage_Critter Lockpick_Lock Lockpick_Lock->Lockpick_Door Set_Lockpick_Lock Set_Lockpick_Lock->Lock_Door Set_Trap You are unable to place a trap on this door because the door is open. --- is unable to place a trap on this door because the door is open. --- You skillfully set a trap in the door frame. --- skillfully sets a trap in the door frame. --- You fail to set the trap properly in the door frame. --- fails to set the trap properly in the door frame. Set_Trap->Damage_Critter Pry_Door You bust the lock off the door. --- busts the lock off the door. --- While trying to bust the lock, you strain your back and take a point of damage. --- While trying to bust the lock, you strain your back and take --- points of damage. --- strains his back while trying to bust the lock and takes a point of damage. --- strains his back while trying to bust the lock and takes --- points of damage. --- strains her back while trying to bust the lock and takes a point of damage. --- strains her back while trying to bust the lock and takes --- points of damage. --- You are too weak to bust the lock. --- is too weak to bust the lock. timed_event_p_proc