bsfield checkPartyMembersNearDoor getTimeBit start use_p_proc Do_Damage_Critter(source_obj) Do_Damage_Critter(source_obj) use_p_proc->Do_Damage_Critter(source_obj) look_at_p_proc description_p_proc use_skill_on_p_proc Yes, there is a lot of energy going through there. You stop before the electricity arcs to your hand. use_skill_on_p_proc->use_p_proc use_skill_on_p_proc->use_p_proc use_obj_on_p_proc use_obj_on_p_proc->use_p_proc damage_p_proc The force field seems to be unaffected. map_enter_p_proc map_update_p_proc talk_p_proc Do_Damage_Critter You fail to do anything useful, and take about 50,000 volts for it. At least you won't have to worry about shaving. Check_State Delay_Field The force field has been delayed for fifteen seconds. Destroy_Field Do_Flicker Do_Flicker->Check_State timed_event_p_proc timed_event_p_proc->Check_State timed_event_p_proc->Delay_Field timed_event_p_proc->Destroy_Field timed_event_p_proc->Do_Flicker