bsfield
checkPartyMembersNearDoor
getTimeBit
start
use_p_proc
Do_Damage_Critter(source_obj)
Do_Damage_Critter(source_obj)
use_p_proc->Do_Damage_Critter(source_obj)
look_at_p_proc
description_p_proc
use_skill_on_p_proc
Yes, there is a lot of
energy going through
there. You stop before
the electricity arcs to
your
 hand.
use_skill_on_p_proc->use_p_proc
use_skill_on_p_proc->use_p_proc
use_obj_on_p_proc
use_obj_on_p_proc->use_p_proc
damage_p_proc
The force field seems to
be unaffected.
map_enter_p_proc
map_update_p_proc
talk_p_proc
Do_Damage_Critter
You fail to do anything
useful, and take about
50,000 volts for it. At
least you won't have to
 worry about shaving.
Check_State
Delay_Field
The force field has been
delayed for fifteen
seconds.
Destroy_Field
Do_Flicker
Do_Flicker->Check_State
timed_event_p_proc
timed_event_p_proc->Check_State
timed_event_p_proc->Delay_Field
timed_event_p_proc->Destroy_Field
timed_event_p_proc->Do_Flicker