dcRunSlv checkPartyMembersNearDoor start critter_p_proc pickup_p_proc Node998 pickup_p_proc->Node998 talk_p_proc destroy_p_proc look_at_p_proc You see a big, primitive-looking man. --- You see a strange-looking man. description_p_proc You see a big, primitive-looking man. --- You see a strange-looking man. use_skill_on_p_proc damage_p_proc damage_p_proc->Node998 map_enter_p_proc map_exit_p_proc timed_event_p_proc combat_p_proc Node999 Node001 map_update_p_proc