dcSlave
checkPartyMembersNearDoor
start
critter_p_proc
pickup_p_proc
Node998
pickup_p_proc->Node998
talk_p_proc
Node013
talk_p_proc->Node013
Node002
talk_p_proc->Node002
Node008
What loud gun noise? What
you want?
---
Hey! What was all that
gunfire? Are the slavers
dead?
---
friend. He kill Mezgur.
You go now.
talk_p_proc->Node008
Node010
What you want?
---
friend. He kill Mezgur.
You go now.
talk_p_proc->Node010
talk_p_proc->Node010
Node003
talk_p_proc->Node003
Node004
talk_p_proc->Node004
Node999
Node008->Node999
Oh, nothing. Just
checking up on you. Bye.
Node011
Huh?
Node008->Node011
That was Metzger's
nightcap.
Node009
He dead? Me thank you! We
leave fast. Bye. You
friend.
---
You free the slaves from
their pens.
---
You see a big,
primitive-looking man.
Node008->Node009
You are free to go.
Metzger's dead.
Node012
Wha? Free? Bad men gone?
We go now! Thank you. You
friend! Bye!
---
You free the slaves from
their pens.
---
You see a big,
primitive-looking man.
---
You free the slaves from
their pens.
---
You see a big,
primitive-looking man.
Node008->Node012
You free.
Node010->Node999
Oh, nothing.
Node010->Node009
You are free to go.
Metzger's dead.
Node010->Node012
You free.
destroy_p_proc
look_at_p_proc
You see a big,
primitive-looking man.
---
You see a ragged-looking
man.
description_p_proc
He has cuts and bruises
all over his body.
---
He doesn't look very
healthy.
use_skill_on_p_proc
damage_p_proc
map_enter_p_proc
map_exit_p_proc
timed_event_p_proc
Node005
timed_event_p_proc->Node005
Node006
timed_event_p_proc->Node006
Node007
timed_event_p_proc->Node007
push_p_proc
Node011->Node999
Oh, nothing.
Node011->Node009
Never mind. You're free
to go. Metzger's dead.
Node009->Node999
You're welcome. Now get
out of here.
Node009->Node999
Take care.
Node009->Node999
You're welcome.
Node012->Node999
You're welcome. Now get
out of here.
Node012->Node999
Take care.
Node012->Node999
You're welcome.