dcSlave checkPartyMembersNearDoor start critter_p_proc pickup_p_proc Node998 pickup_p_proc->Node998 talk_p_proc Node013 talk_p_proc->Node013 Node002 talk_p_proc->Node002 Node008 What loud gun noise? What you want? --- Hey! What was all that gunfire? Are the slavers dead? --- friend. He kill Mezgur. You go now. talk_p_proc->Node008 Node010 What you want? --- friend. He kill Mezgur. You go now. talk_p_proc->Node010 talk_p_proc->Node010 Node003 talk_p_proc->Node003 Node004 talk_p_proc->Node004 Node999 Node008->Node999 Oh, nothing. Just checking up on you. Bye. Node011 Huh? Node008->Node011 That was Metzger's nightcap. Node009 He dead? Me thank you! We leave fast. Bye. You friend. --- You free the slaves from their pens. --- You see a big, primitive-looking man. Node008->Node009 You are free to go. Metzger's dead. Node012 Wha? Free? Bad men gone? We go now! Thank you. You friend! Bye! --- You free the slaves from their pens. --- You see a big, primitive-looking man. --- You free the slaves from their pens. --- You see a big, primitive-looking man. Node008->Node012 You free. Node010->Node999 Oh, nothing. Node010->Node009 You are free to go. Metzger's dead. Node010->Node012 You free. destroy_p_proc look_at_p_proc You see a big, primitive-looking man. --- You see a ragged-looking man. description_p_proc He has cuts and bruises all over his body. --- He doesn't look very healthy. use_skill_on_p_proc damage_p_proc map_enter_p_proc map_exit_p_proc timed_event_p_proc Node005 timed_event_p_proc->Node005 Node006 timed_event_p_proc->Node006 Node007 timed_event_p_proc->Node007 push_p_proc Node011->Node999 Oh, nothing. Node011->Node009 Never mind. You're free to go. Metzger's dead. Node009->Node999 You're welcome. Now get out of here. Node009->Node999 Take care. Node009->Node999 You're welcome. Node012->Node999 You're welcome. Now get out of here. Node012->Node999 Take care. Node012->Node999 You're welcome.