echermit start checkPartyMembersNearDoor critter_p_proc pickup_p_proc destroy_p_proc damage_p_proc map_enter_p_proc description_p_proc It looks as if he hasn't washed in years. look_at_p_proc You see a hermit. timed_event_p_proc combat_p_proc NodeFleeing combat_p_proc->NodeFleeing NodeFighting combat_p_proc->NodeFighting talk_p_proc Node001 Can guess you why I hermit? [It seems he hasn't spoken to anyone in years.] talk_p_proc->Node001 Node007 talk_p_proc->Node007 Node002 Me want left alone. Node001->Node002 Why? Node999 Node001->Node999 Just passing through. Node005 Hmm...I like you. No ear talk off. Stay, trade me and you. Node001->Node005 Ug. use_obj_on_p_proc Node002->Node999 I'll leave you alone then. Node003 Trade. Then leave you will. Node002->Node003 Since I'm here, maybe we can barter. I'm sure I have something you might want. Node005->Node999 Me go. NodeBarter6 Node005->NodeBarter6 K' Node003->Node999 I best leave. NodeBarter4 Node003->NodeBarter4 OK, here's what I have to trade. Node004 Leave now. NodeBarter4->Node004 Node004->Node999 I'll be going now. Node006 Nice talk. Go now. Tired am I. NodeBarter6->Node006 Node006->Node999 [END]