fsfobdor checkPartyMembersNearDoor start use_p_proc You produce no effect. look_at_p_proc You see a door. description_p_proc You see a door. There doesn't seem to be a lock on it like a normal doors. use_skill_on_p_proc use_skill_on_p_proc->use_p_proc use_obj_on_p_proc use_obj_on_p_proc->use_p_proc damage_p_proc damage_p_proc->use_p_proc map_enter_p_proc map_update_p_proc talk_p_proc timed_event_p_proc