ncBand checkPartyMembersNearDoor ChooseFromList You see a ragged-looking man. He is huddled next to the trashcan fire, singing. He has a pretty good voice. --- You see a singer. He is huddled next to the trashcan fire, singing. CLICK_PREV CLICK_PREV->ChooseFromList CLICK_0 stored_node stored_node CLICK_0->stored_node CLICK_1 CLICK_1->stored_node CLICK_2 CLICK_2->stored_node CLICK_3 CLICK_3->stored_node CLICK_4 CLICK_4->stored_node CLICK_MORE CLICK_MORE->ChooseFromList start critter_p_proc pickup_p_proc Node998 pickup_p_proc->Node998 talk_p_proc Node001 Hep you wit somthin', son? --- Hey… --- ! Th' big hero! How can we help you? Maybe sing you something special, eh? --- Hey… --- All right then… you heard th' man, boys. Let's try a lil' somethin' else. --- . Can we helpya? --- Hey… --- Oooooh --- . Help you wit somthin', champ? talk_p_proc->Node001 talk_p_proc->Node001 Node999 Node001->Node999 Nooo me go now Node001->Node999 No, just listening, thanks. Node988 Node001->Node988 I'd be honored if you would. Thanks, guys. Node001->Node988 Here's a few bucks. Can you play something else? Node990 Node001->Node990 Doo yoo no 'row row boat down stream?' Node989 Node001->Node989 Ken… ken you seng Nine BILLYun bottahs uf beer on the wall? destroy_p_proc look_at_p_proc You see Frenchy. description_p_proc You see Frenchy. use_skill_on_p_proc damage_p_proc damage_p_proc->Node998 map_enter_p_proc You see Frenchy. map_exit_p_proc timed_event_p_proc combat_p_proc map_update_p_proc Node002 All right then… you heard th' man, boys. Let's try a lil' somethin' else. Node988->Node002 Node990->Node002 Node989->Node002 Node002->Node999 Thanxxx Node002->Node999 Thanks, guys.