ncBisMen checkPartyMembersNearDoor ChooseFromList You see a rugged looking man dressed in leather armor. Numerous scars and gunshot wounds cover his body. --- You see one of Bishop's men. He is scanning the area and fingering his weapon. CLICK_PREV CLICK_PREV->ChooseFromList CLICK_0 stored_node stored_node CLICK_0->stored_node CLICK_1 CLICK_1->stored_node CLICK_2 CLICK_2->stored_node CLICK_3 CLICK_3->stored_node CLICK_4 CLICK_4->stored_node CLICK_MORE CLICK_MORE->ChooseFromList start critter_p_proc pickup_p_proc Node998 pickup_p_proc->Node998 talk_p_proc Node006 You see one of Bishop's men. --- Hey! --- You better leave, --- . Now. talk_p_proc->Node006 talk_p_proc->Node006 Node008 You see one of Bishop's men. --- Heard Mrs. Bishop was looking for you. Watch out, pal. --- Yo, champ. No weapons in here, 'kay? talk_p_proc->Node008 talk_p_proc->Node008 Node011 You see one of Bishop's men. talk_p_proc->Node011 talk_p_proc->Node011 Node016 You see one of Bishop's men. --- Put that weapon away, slaver, or I'll use you for target practice. talk_p_proc->Node016 talk_p_proc->Node016 Node018 You see one of Bishop's men. --- Put that weapon away, tribal, or I'll use you for target practice. talk_p_proc->Node018 talk_p_proc->Node018 Node017 You see one of Bishop's men. --- Stop sneaking around, slaver, or I'll use you for target practice. talk_p_proc->Node017 talk_p_proc->Node017 Node019 You see one of Bishop's men. --- Stop sneaking around, tribal, or I'll use you for target practice. talk_p_proc->Node019 talk_p_proc->Node019 Node020 You see one of Bishop's men. --- Get that robot outta here. Now. talk_p_proc->Node020 talk_p_proc->Node020 Node021 You see one of Bishop's men. --- That mutant better get outta here right now, or we'll be mounting his head on a wall. talk_p_proc->Node021 talk_p_proc->Node021 Node034 You see one of Bishop's men. --- That ghoul ain't outta here in a minute, he's gonna be deader than he already is. talk_p_proc->Node034 talk_p_proc->Node034 Node023 You see one of Bishop's men. talk_p_proc->Node023 Node002 How the hell do you go to the bathroom with that thing on? talk_p_proc->Node002 Node003 You see one of Bishop's men. --- You looking to fill a grave in Golgotha, slaver? Stop sneaking around. --- Nice piece you got there, --- . talk_p_proc->Node003 Node004 You looking to fill a grave in Golgotha, slaver? Stop sneaking around. talk_p_proc->Node004 Node024 You see one of Bishop's men. --- You looking to fill a grave in Golgotha, slaver? Stop sneaking around. --- You looking to fill a grave in Golgotha, slaver? Stop sneaking around. talk_p_proc->Node024 Node009 You see one of Bishop's men. --- Are you trying to avoid your fans? talk_p_proc->Node009 Node013 Honey, with a body like that, you won't be able to sneak anywhere. talk_p_proc->Node013 Node025 You see one of Bishop's men. talk_p_proc->Node025 Node027 You see one of Bishop's men. talk_p_proc->Node027 Node029 You see one of Bishop's men. talk_p_proc->Node029 Node030 You see one of Bishop's men. --- You looking for work? You might want to talk to Mr. Bishop. talk_p_proc->Node030 Node031 You see one of Bishop's men. talk_p_proc->Node031 Node032 You see one of Bishop's men. talk_p_proc->Node032 floater_rand_with_check_cust(229 - (4 * (get_critter_stat(dude_obj, 34) == 0)), 231 + (5 * (get_critter_stat(dude_obj, 34) == 1)), message_str(353, 200 + (global_var(230) / 100))) floater_rand_with_check_cust(229 - (4 * (get_critter_stat(dude_obj, 34) == 0)), 231 + (5 * (get_critter_stat(dude_obj, 34) == 1)), message_str(353, 200 + (global_var(230) / 100))) Node006->floater_rand_with_check_cust(229 - (4 * (get_critter_stat(dude_obj, 34) == 0)), 231 + (5 * (get_critter_stat(dude_obj, 34) == 1)), message_str(353, 200 + (global_var(230) / 100))) floater_rand_with_check_cust(250, 252, message_str(353, 400 + global_var(231))) floater_rand_with_check_cust(250, 252, message_str(353, 400 + global_var(231))) Node008->floater_rand_with_check_cust(250, 252, message_str(353, 400 + global_var(231))) floater_rand_with_check_cust(267 - (2 * (get_critter_stat(dude_obj, 34) == 0)), 267 + (2 * (get_critter_stat(dude_obj, 34) == 1)), message_str(353, 500 + global_var(232))) floater_rand_with_check_cust(267 - (2 * (get_critter_stat(dude_obj, 34) == 0)), 267 + (2 * (get_critter_stat(dude_obj, 34) == 1)), message_str(353, 500 + global_var(232))) Node011->floater_rand_with_check_cust(267 - (2 * (get_critter_stat(dude_obj, 34) == 0)), 267 + (2 * (get_critter_stat(dude_obj, 34) == 1)), message_str(353, 500 + global_var(232))) floater_rand_with_check_cust(266, 267, message_str(353, 500 + global_var(232))) floater_rand_with_check_cust(266, 267, message_str(353, 500 + global_var(232))) Node011->floater_rand_with_check_cust(266, 267, message_str(353, 500 + global_var(232))) floater_rand_with_check_cust(210, 210, message_str(353, 300 + (global_var(230) % 100))) floater_rand_with_check_cust(210, 210, message_str(353, 300 + (global_var(230) % 100))) Node003->floater_rand_with_check_cust(210, 210, message_str(353, 300 + (global_var(230) % 100))) floater_rand_with_check_cust(215, 216, message_str(353, 300 + (global_var(230) % 100))) floater_rand_with_check_cust(215, 216, message_str(353, 300 + (global_var(230) % 100))) Node004->floater_rand_with_check_cust(215, 216, message_str(353, 300 + (global_var(230) % 100))) floater_rand_with_check_cust(350, 374, message_str(353, 300 + (global_var(230) % 100))) floater_rand_with_check_cust(350, 374, message_str(353, 300 + (global_var(230) % 100))) Node024->floater_rand_with_check_cust(350, 374, message_str(353, 300 + (global_var(230) % 100))) floater_rand_with_check_cust(350, 352, message_str(353, 300 + (global_var(230) % 100))) floater_rand_with_check_cust(350, 352, message_str(353, 300 + (global_var(230) % 100))) Node024->floater_rand_with_check_cust(350, 352, message_str(353, 300 + (global_var(230) % 100))) floater_rand_with_check_cust(402 - (2 * (get_critter_stat(dude_obj, 34) == 0)), 409 + (7 * (get_critter_stat(dude_obj, 34) == 1)), message_str(353, 500 + global_var(232))) floater_rand_with_check_cust(402 - (2 * (get_critter_stat(dude_obj, 34) == 0)), 409 + (7 * (get_critter_stat(dude_obj, 34) == 1)), message_str(353, 500 + global_var(232))) Node027->floater_rand_with_check_cust(402 - (2 * (get_critter_stat(dude_obj, 34) == 0)), 409 + (7 * (get_critter_stat(dude_obj, 34) == 1)), message_str(353, 500 + global_var(232))) floater_rand_with_check_cust(402 - (2 * (get_critter_stat(dude_obj, 34) == 0)), 402 + (get_critter_stat(dude_obj, 34) == 1), message_str(353, 500 + global_var(232))) floater_rand_with_check_cust(402 - (2 * (get_critter_stat(dude_obj, 34) == 0)), 402 + (get_critter_stat(dude_obj, 34) == 1), message_str(353, 500 + global_var(232))) Node027->floater_rand_with_check_cust(402 - (2 * (get_critter_stat(dude_obj, 34) == 0)), 402 + (get_critter_stat(dude_obj, 34) == 1), message_str(353, 500 + global_var(232))) destroy_p_proc look_at_p_proc You see one of Bishop's men. description_p_proc You see a rugged looking man dressed in leather armor. Numerous scars and gunshot wounds cover his body. use_skill_on_p_proc damage_p_proc Hey! map_enter_p_proc map_update_p_proc timed_event_p_proc timed_event_p_proc->Node006 timed_event_p_proc->Node006 timed_event_p_proc->Node006 timed_event_p_proc->Node006 timed_event_p_proc->Node008 timed_event_p_proc->Node008 timed_event_p_proc->Node008 timed_event_p_proc->Node008 timed_event_p_proc->Node011 timed_event_p_proc->Node011 timed_event_p_proc->Node011 timed_event_p_proc->Node011 timed_event_p_proc->Node016 timed_event_p_proc->Node016 timed_event_p_proc->Node016 timed_event_p_proc->Node016 timed_event_p_proc->Node018 timed_event_p_proc->Node018 timed_event_p_proc->Node018 timed_event_p_proc->Node018 timed_event_p_proc->Node017 timed_event_p_proc->Node017 timed_event_p_proc->Node017 timed_event_p_proc->Node017 timed_event_p_proc->Node019 timed_event_p_proc->Node019 timed_event_p_proc->Node019 timed_event_p_proc->Node019 timed_event_p_proc->Node020 timed_event_p_proc->Node020 timed_event_p_proc->Node020 timed_event_p_proc->Node020 timed_event_p_proc->Node021 timed_event_p_proc->Node021 timed_event_p_proc->Node021 timed_event_p_proc->Node021 timed_event_p_proc->Node034 timed_event_p_proc->Node034 timed_event_p_proc->Node034 timed_event_p_proc->Node034 timed_event_p_proc->Node002 timed_event_p_proc->Node003 timed_event_p_proc->Node004 timed_event_p_proc->Node009 timed_event_p_proc->Node009 timed_event_p_proc->Node013 Node001 You see one of Bishop's men. --- Hey! --- ! Way to kick the Enclave's ass! timed_event_p_proc->Node001 Node005 You looking to fill a grave in Golgotha, slaver? Stop sneaking around. timed_event_p_proc->Node005 Node010 Heard Mrs. Bishop was looking for you. Watch out, pal. timed_event_p_proc->Node010 Node014 You see one of Bishop's men. --- Love the films, timed_event_p_proc->Node014 Node022 You see one of Bishop's men. --- I'm hitting the Cat's Paw after work. timed_event_p_proc->Node022 floater_rand_with_check_cust(200, 203, obj_name(dude_obj)) floater_rand_with_check_cust(200, 203, obj_name(dude_obj)) Node001->floater_rand_with_check_cust(200, 203, obj_name(dude_obj)) floater_rand_with_check_cust(220, 222, message_str(353, 300 + (global_var(230) % 100))) floater_rand_with_check_cust(220, 222, message_str(353, 300 + (global_var(230) % 100))) Node005->floater_rand_with_check_cust(220, 222, message_str(353, 300 + (global_var(230) % 100))) floater_rand_with_check_cust(260, 261, message_str(353, 400 + global_var(231))) floater_rand_with_check_cust(260, 261, message_str(353, 400 + global_var(231))) Node010->floater_rand_with_check_cust(260, 261, message_str(353, 400 + global_var(231))) floater_rand_with_check_cust(280, 284 + (get_critter_stat(dude_obj, 34) == 1), message_str(353, 500 + global_var(232))) floater_rand_with_check_cust(280, 284 + (get_critter_stat(dude_obj, 34) == 1), message_str(353, 500 + global_var(232))) Node014->floater_rand_with_check_cust(280, 284 + (get_critter_stat(dude_obj, 34) == 1), message_str(353, 500 + global_var(232))) combat_p_proc Node999 NodeArmed NodeSneak floater_rand_with_check_cust You looking to fill a grave in Golgotha, slaver? Stop sneaking around.