ncJunkie checkPartyMembersNearDoor ChooseFromList You see a wasted-looking junkie. He is moving very slowly. --- You see a wasted-looking junkie. He looks ill. CLICK_PREV CLICK_PREV->ChooseFromList CLICK_0 stored_node stored_node CLICK_0->stored_node CLICK_1 CLICK_1->stored_node CLICK_2 CLICK_2->stored_node CLICK_3 CLICK_3->stored_node CLICK_4 CLICK_4->stored_node CLICK_MORE CLICK_MORE->ChooseFromList start critter_p_proc pickup_p_proc talk_p_proc Node010 You see a wasted-looking junkie. talk_p_proc->Node010 Node016 You see a wasted-looking junkie. talk_p_proc->Node016 Node017 You see a wasted-looking junkie. talk_p_proc->Node017 Node018 You see a wasted-looking junkie. talk_p_proc->Node018 Node019 You see a wasted-looking junkie. talk_p_proc->Node019 Node020 You see a wasted-looking junkie. talk_p_proc->Node020 Node021 You see a wasted-looking junkie. talk_p_proc->Node021 Node009 You see a wasted-looking junkie. talk_p_proc->Node009 Node011 You see a wasted-looking junkie. talk_p_proc->Node011 Node012 You see a wasted-looking junkie. --- I'll be your slave, if you can give me some Jet. talk_p_proc->Node012 Node013 You see a wasted-looking junkie. --- You th'fighter? You got some chips I ken borrow? talk_p_proc->Node013 Node015 You see a wasted-looking junkie. talk_p_proc->Node015 Node014 You see a wasted-looking junkie. talk_p_proc->Node014 floater_rand_with_check_cust(291, 305) floater_rand_with_check_cust(291, 305) Node010->floater_rand_with_check_cust(291, 305) floater_rand_with_check_cust(291, 294) floater_rand_with_check_cust(291, 294) Node010->floater_rand_with_check_cust(291, 294) floater_rand_with_check_cust(361 - (global_var(259) > 0), 370 + (3 * (global_var(230) > 0))) floater_rand_with_check_cust(361 - (global_var(259) > 0), 370 + (3 * (global_var(230) > 0))) Node013->floater_rand_with_check_cust(361 - (global_var(259) > 0), 370 + (3 * (global_var(230) > 0))) destroy_p_proc look_at_p_proc You see a wasted-looking junkie. description_p_proc Node004 You see a junkie. Despite her tattered appearance, she is smiling like she just won the lottery. description_p_proc->Node004 Node003 You see a wasted junkie. There are bags under her eyes and a pained expression on her face. description_p_proc->Node003 Node002 You see a junkie. Despite the bags under his eyes, he is smiling like he just won the lottery. description_p_proc->Node002 Node001 You see a wasted-looking junkie. There are bags under his eyes and a pained expression on his face. description_p_proc->Node001 use_skill_on_p_proc damage_p_proc map_enter_p_proc use_obj_on_p_proc You see a wasted-looking junkie. --- Mmmm... timed_event_p_proc Node006 You see a wasted-looking junkie. timed_event_p_proc->Node006 Node008 You see a wasted-looking junkie. timed_event_p_proc->Node008 Node005 You see a wasted-looking junkie. --- ::Cheers, then winces:: timed_event_p_proc->Node005 Node007 You see a wasted-looking junkie. timed_event_p_proc->Node007 floater_rand_with_check_cust(210, 215) floater_rand_with_check_cust(210, 215) Node006->floater_rand_with_check_cust(210, 215) floater_rand_with_check_cust(211, 212) floater_rand_with_check_cust(211, 212) Node006->floater_rand_with_check_cust(211, 212) push_p_proc map_update_p_proc Node998 Node999 floater_rand_with_check_cust ::Cheers, then winces::