ncPrzFtr checkPartyMembersNearDoor ChooseFromList He looks pretty run-of-the-mill. --- Doesn't look all that tough. CLICK_PREV CLICK_PREV->ChooseFromList CLICK_0 stored_node stored_node CLICK_0->stored_node CLICK_1 CLICK_1->stored_node CLICK_2 CLICK_2->stored_node CLICK_3 CLICK_3->stored_node CLICK_4 CLICK_4->stored_node CLICK_MORE CLICK_MORE->ChooseFromList start critter_p_proc fight over: start") fight over: start") critter_p_proc->fight over: start") critter_p_proc->fight over: start") critter_p_proc->fight over: start") fight over: end") fight over: end") critter_p_proc->fight over: end") critter_p_proc->fight over: end") critter_p_proc->fight over: end") destroy_p_proc destroy_p_proc->fight over: start") destroy_p_proc->fight over: end") look_at_p_proc You see --- . description_p_proc damage_p_proc damage_p_proc->fight over: start") damage_p_proc->fight over: end") map_enter_p_proc map_update_p_proc combat_p_proc combat_p_proc->fight over: start") combat_p_proc->fight over: start") combat_p_proc->fight over: start") combat_p_proc->fight over: start") combat_p_proc->fight over: start") combat_p_proc->fight over: end") combat_p_proc->fight over: end") combat_p_proc->fight over: end") combat_p_proc->fight over: end") combat_p_proc->fight over: end") pickup_p_proc timed_event_p_proc timed_event_p_proc->fight over: start") timed_event_p_proc->fight over: start") timed_event_p_proc->fight over: start") timed_event_p_proc->fight over: start") timed_event_p_proc->fight over: end") timed_event_p_proc->fight over: end") timed_event_p_proc->fight over: end") timed_event_p_proc->fight over: end") Node998 Node999