ncWriTee
checkPartyMembersNearDoor
ChooseFromList
You see a young man with
an angry expression. He's
trying hard to look
tough.
---
You see one of Wright's
sons. He looks like he's
packing a few weapons and
looks a little too young
to know what to be doing
with them.
CLICK_PREV
CLICK_PREV->ChooseFromList
CLICK_0
stored_node
stored_node
CLICK_0->stored_node
CLICK_1
CLICK_1->stored_node
CLICK_2
CLICK_2->stored_node
CLICK_3
CLICK_3->stored_node
CLICK_4
CLICK_4->stored_node
CLICK_MORE
CLICK_MORE->ChooseFromList
start
critter_p_proc
pickup_p_proc
Node998
pickup_p_proc->Node998
talk_p_proc
Node007
::Cheers::
talk_p_proc->Node007
talk_p_proc->Node007
Node008
::Cheers::
talk_p_proc->Node008
talk_p_proc->Node008
Node009
::Cheers::
talk_p_proc->Node009
talk_p_proc->Node009
Node010
You see one of Wright's
sons.
---
Get outta here! You n'
yer family ain't welcome
here!
talk_p_proc->Node010
talk_p_proc->Node010
Node011
Drop the weapon, slaver,
or we'll shoot!
talk_p_proc->Node011
talk_p_proc->Node011
Node013
You see one of Wright's
sons.
---
Drop the weapon! Now!
talk_p_proc->Node013
talk_p_proc->Node013
Node012
What th' hell you
sneakin' around for? You
lookin' to get shot,
slaver?
talk_p_proc->Node012
talk_p_proc->Node012
Node014
You see one of Wright's
sons.
---
What're you sneakin'
around for? That'll get
you shot.
talk_p_proc->Node014
talk_p_proc->Node014
Node002
You see one of Wright's
sons.
---
Heard you busted up that
Enclave down South.
You're pretty brave.
talk_p_proc->Node002
Node019
You see one of Wright's
sons.
---
A walking refrigerator.
Now I've seen everything.
talk_p_proc->Node019
Node004
You see one of Wright's
sons.
---
Don't be flashin' that
weapon 'round the
youngsters, okay?
talk_p_proc->Node004
Node005
You see one of Wright's
sons.
---
Why're you skulkin'
around like that?
talk_p_proc->Node005
Node020
You see one of Wright's
sons.
talk_p_proc->Node020
talk_p_proc->Node020
Node022
You see one of Wright's
sons.
---
So what's it like in the
movies? Mom won't let me
go see your films.
talk_p_proc->Node022
Node015
You see one of Wright's
sons.
---
That a robot? I ain't
never seen one of those
before.
talk_p_proc->Node015
Node016
You see one of Wright's
sons.
---
That a mutant?
talk_p_proc->Node016
Node027
You see one of Wright's
sons.
---
I suggest you and yer
ghoul friend leave before
there's trouble.
talk_p_proc->Node027
Node024
You see one of Wright's
sons.
talk_p_proc->Node024
Node025
You see one of Wright's
sons.
talk_p_proc->Node025
Node026
You see one of Wright's
sons.
---
I'm watching you, so you
watch what you do, hear?
talk_p_proc->Node026
floater_rand_with_check_cust(245, 245, message_str(353, 200 + (global_var(230) / 100)))
floater_rand_with_check_cust(245, 245, message_str(353, 200 + (global_var(230) / 100)))
Node007->floater_rand_with_check_cust(245, 245, message_str(353, 200 + (global_var(230) / 100)))
floater_rand_with_check_cust(250, 250, message_str(353, 200 + (global_var(230) / 100)))
floater_rand_with_check_cust(250, 250, message_str(353, 200 + (global_var(230) / 100)))
Node008->floater_rand_with_check_cust(250, 250, message_str(353, 200 + (global_var(230) / 100)))
floater_rand_with_check_cust(255, 255, message_str(353, 200 + (global_var(230) / 100)))
floater_rand_with_check_cust(255, 255, message_str(353, 200 + (global_var(230) / 100)))
Node009->floater_rand_with_check_cust(255, 255, message_str(353, 200 + (global_var(230) / 100)))
floater_rand_with_check_cust(203 - (3 * ((local_var(4) bwand 64) != 0)), 205 + (10 * (((local_var(4) bwand 64) != 0) == 0)), obj_name(dude_obj))
floater_rand_with_check_cust(203 - (3 * ((local_var(4) bwand 64) != 0)), 205 + (10 * (((local_var(4) bwand 64) != 0) == 0)), obj_name(dude_obj))
Node002->floater_rand_with_check_cust(203 - (3 * ((local_var(4) bwand 64) != 0)), 205 + (10 * (((local_var(4) bwand 64) != 0) == 0)), obj_name(dude_obj))
floater_rand_with_check_cust(337 - (2 * (global_var(259) > 0)), 348 + (8 * (global_var(230) > 0)), message_str(353, 400 + global_var(231)))
floater_rand_with_check_cust(337 - (2 * (global_var(259) > 0)), 348 + (8 * (global_var(230) > 0)), message_str(353, 400 + global_var(231)))
Node020->floater_rand_with_check_cust(337 - (2 * (global_var(259) > 0)), 348 + (8 * (global_var(230) > 0)), message_str(353, 400 + global_var(231)))
floater_rand_with_check_cust(335, 335, message_str(353, 400 + global_var(231)))
floater_rand_with_check_cust(335, 335, message_str(353, 400 + global_var(231)))
Node020->floater_rand_with_check_cust(335, 335, message_str(353, 400 + global_var(231)))
floater_rand_with_check_cust(350, 350, message_str(353, 400 + global_var(231)))
floater_rand_with_check_cust(350, 350, message_str(353, 400 + global_var(231)))
Node020->floater_rand_with_check_cust(350, 350, message_str(353, 400 + global_var(231)))
destroy_p_proc
look_at_p_proc
You see one of Wright's
sons.
description_p_proc
You see a young man with
an angry expression. He's
trying hard to look
tough.
use_skill_on_p_proc
damage_p_proc
::Cheers::
map_enter_p_proc
timed_event_p_proc
timed_event_p_proc->Node007
timed_event_p_proc->Node007
timed_event_p_proc->Node007
timed_event_p_proc->Node007
timed_event_p_proc->Node008
timed_event_p_proc->Node008
timed_event_p_proc->Node008
timed_event_p_proc->Node008
timed_event_p_proc->Node009
timed_event_p_proc->Node009
timed_event_p_proc->Node009
timed_event_p_proc->Node009
timed_event_p_proc->Node010
timed_event_p_proc->Node010
timed_event_p_proc->Node010
timed_event_p_proc->Node010
timed_event_p_proc->Node011
timed_event_p_proc->Node011
timed_event_p_proc->Node011
timed_event_p_proc->Node011
timed_event_p_proc->Node013
timed_event_p_proc->Node013
timed_event_p_proc->Node013
timed_event_p_proc->Node013
timed_event_p_proc->Node012
timed_event_p_proc->Node012
timed_event_p_proc->Node012
timed_event_p_proc->Node012
timed_event_p_proc->Node014
timed_event_p_proc->Node014
timed_event_p_proc->Node014
timed_event_p_proc->Node014
timed_event_p_proc->Node002
timed_event_p_proc->Node004
timed_event_p_proc->Node005
timed_event_p_proc->Node015
timed_event_p_proc->Node016
timed_event_p_proc->Node027
Node003
How do you go to the
bathroom with that thing
on?
timed_event_p_proc->Node003
Node006
You see one of Wright's
sons.
timed_event_p_proc->Node006
Node017
You see one of Wright's
sons.
---
Watch yer step around
here, friend. This here's
Wright Family territory.
timed_event_p_proc->Node017
floater_rand_with_check_cust(240, 242, obj_name(dude_obj))
floater_rand_with_check_cust(240, 242, obj_name(dude_obj))
Node006->floater_rand_with_check_cust(240, 242, obj_name(dude_obj))
floater_rand_with_check_cust(240, 240, obj_name(dude_obj))
floater_rand_with_check_cust(240, 240, obj_name(dude_obj))
Node006->floater_rand_with_check_cust(240, 240, obj_name(dude_obj))
map_update_p_proc
Node999
floater_rand_with_check_cust