ncWriTee checkPartyMembersNearDoor ChooseFromList You see a young man with an angry expression. He's trying hard to look tough. --- You see one of Wright's sons. He looks like he's packing a few weapons and looks a little too young to know what to be doing with them. CLICK_PREV CLICK_PREV->ChooseFromList CLICK_0 stored_node stored_node CLICK_0->stored_node CLICK_1 CLICK_1->stored_node CLICK_2 CLICK_2->stored_node CLICK_3 CLICK_3->stored_node CLICK_4 CLICK_4->stored_node CLICK_MORE CLICK_MORE->ChooseFromList start critter_p_proc pickup_p_proc Node998 pickup_p_proc->Node998 talk_p_proc Node007 ::Cheers:: talk_p_proc->Node007 talk_p_proc->Node007 Node008 ::Cheers:: talk_p_proc->Node008 talk_p_proc->Node008 Node009 ::Cheers:: talk_p_proc->Node009 talk_p_proc->Node009 Node010 You see one of Wright's sons. --- Get outta here! You n' yer family ain't welcome here! talk_p_proc->Node010 talk_p_proc->Node010 Node011 Drop the weapon, slaver, or we'll shoot! talk_p_proc->Node011 talk_p_proc->Node011 Node013 You see one of Wright's sons. --- Drop the weapon! Now! talk_p_proc->Node013 talk_p_proc->Node013 Node012 What th' hell you sneakin' around for? You lookin' to get shot, slaver? talk_p_proc->Node012 talk_p_proc->Node012 Node014 You see one of Wright's sons. --- What're you sneakin' around for? That'll get you shot. talk_p_proc->Node014 talk_p_proc->Node014 Node002 You see one of Wright's sons. --- Heard you busted up that Enclave down South. You're pretty brave. talk_p_proc->Node002 Node019 You see one of Wright's sons. --- A walking refrigerator. Now I've seen everything. talk_p_proc->Node019 Node004 You see one of Wright's sons. --- Don't be flashin' that weapon 'round the youngsters, okay? talk_p_proc->Node004 Node005 You see one of Wright's sons. --- Why're you skulkin' around like that? talk_p_proc->Node005 Node020 You see one of Wright's sons. talk_p_proc->Node020 talk_p_proc->Node020 Node022 You see one of Wright's sons. --- So what's it like in the movies? Mom won't let me go see your films. talk_p_proc->Node022 Node015 You see one of Wright's sons. --- That a robot? I ain't never seen one of those before. talk_p_proc->Node015 Node016 You see one of Wright's sons. --- That a mutant? talk_p_proc->Node016 Node027 You see one of Wright's sons. --- I suggest you and yer ghoul friend leave before there's trouble. talk_p_proc->Node027 Node024 You see one of Wright's sons. talk_p_proc->Node024 Node025 You see one of Wright's sons. talk_p_proc->Node025 Node026 You see one of Wright's sons. --- I'm watching you, so you watch what you do, hear? talk_p_proc->Node026 floater_rand_with_check_cust(245, 245, message_str(353, 200 + (global_var(230) / 100))) floater_rand_with_check_cust(245, 245, message_str(353, 200 + (global_var(230) / 100))) Node007->floater_rand_with_check_cust(245, 245, message_str(353, 200 + (global_var(230) / 100))) floater_rand_with_check_cust(250, 250, message_str(353, 200 + (global_var(230) / 100))) floater_rand_with_check_cust(250, 250, message_str(353, 200 + (global_var(230) / 100))) Node008->floater_rand_with_check_cust(250, 250, message_str(353, 200 + (global_var(230) / 100))) floater_rand_with_check_cust(255, 255, message_str(353, 200 + (global_var(230) / 100))) floater_rand_with_check_cust(255, 255, message_str(353, 200 + (global_var(230) / 100))) Node009->floater_rand_with_check_cust(255, 255, message_str(353, 200 + (global_var(230) / 100))) floater_rand_with_check_cust(203 - (3 * ((local_var(4) bwand 64) != 0)), 205 + (10 * (((local_var(4) bwand 64) != 0) == 0)), obj_name(dude_obj)) floater_rand_with_check_cust(203 - (3 * ((local_var(4) bwand 64) != 0)), 205 + (10 * (((local_var(4) bwand 64) != 0) == 0)), obj_name(dude_obj)) Node002->floater_rand_with_check_cust(203 - (3 * ((local_var(4) bwand 64) != 0)), 205 + (10 * (((local_var(4) bwand 64) != 0) == 0)), obj_name(dude_obj)) floater_rand_with_check_cust(337 - (2 * (global_var(259) > 0)), 348 + (8 * (global_var(230) > 0)), message_str(353, 400 + global_var(231))) floater_rand_with_check_cust(337 - (2 * (global_var(259) > 0)), 348 + (8 * (global_var(230) > 0)), message_str(353, 400 + global_var(231))) Node020->floater_rand_with_check_cust(337 - (2 * (global_var(259) > 0)), 348 + (8 * (global_var(230) > 0)), message_str(353, 400 + global_var(231))) floater_rand_with_check_cust(335, 335, message_str(353, 400 + global_var(231))) floater_rand_with_check_cust(335, 335, message_str(353, 400 + global_var(231))) Node020->floater_rand_with_check_cust(335, 335, message_str(353, 400 + global_var(231))) floater_rand_with_check_cust(350, 350, message_str(353, 400 + global_var(231))) floater_rand_with_check_cust(350, 350, message_str(353, 400 + global_var(231))) Node020->floater_rand_with_check_cust(350, 350, message_str(353, 400 + global_var(231))) destroy_p_proc look_at_p_proc You see one of Wright's sons. description_p_proc You see a young man with an angry expression. He's trying hard to look tough. use_skill_on_p_proc damage_p_proc ::Cheers:: map_enter_p_proc timed_event_p_proc timed_event_p_proc->Node007 timed_event_p_proc->Node007 timed_event_p_proc->Node007 timed_event_p_proc->Node007 timed_event_p_proc->Node008 timed_event_p_proc->Node008 timed_event_p_proc->Node008 timed_event_p_proc->Node008 timed_event_p_proc->Node009 timed_event_p_proc->Node009 timed_event_p_proc->Node009 timed_event_p_proc->Node009 timed_event_p_proc->Node010 timed_event_p_proc->Node010 timed_event_p_proc->Node010 timed_event_p_proc->Node010 timed_event_p_proc->Node011 timed_event_p_proc->Node011 timed_event_p_proc->Node011 timed_event_p_proc->Node011 timed_event_p_proc->Node013 timed_event_p_proc->Node013 timed_event_p_proc->Node013 timed_event_p_proc->Node013 timed_event_p_proc->Node012 timed_event_p_proc->Node012 timed_event_p_proc->Node012 timed_event_p_proc->Node012 timed_event_p_proc->Node014 timed_event_p_proc->Node014 timed_event_p_proc->Node014 timed_event_p_proc->Node014 timed_event_p_proc->Node002 timed_event_p_proc->Node004 timed_event_p_proc->Node005 timed_event_p_proc->Node015 timed_event_p_proc->Node016 timed_event_p_proc->Node027 Node003 How do you go to the bathroom with that thing on? timed_event_p_proc->Node003 Node006 You see one of Wright's sons. timed_event_p_proc->Node006 Node017 You see one of Wright's sons. --- Watch yer step around here, friend. This here's Wright Family territory. timed_event_p_proc->Node017 floater_rand_with_check_cust(240, 242, obj_name(dude_obj)) floater_rand_with_check_cust(240, 242, obj_name(dude_obj)) Node006->floater_rand_with_check_cust(240, 242, obj_name(dude_obj)) floater_rand_with_check_cust(240, 240, obj_name(dude_obj)) floater_rand_with_check_cust(240, 240, obj_name(dude_obj)) Node006->floater_rand_with_check_cust(240, 240, obj_name(dude_obj)) map_update_p_proc Node999 floater_rand_with_check_cust