niOWriSf
checkPartyMembersNearDoor
ChooseFromList
There is a KER-KLANK as
the safe unlocks.
CLICK_PREV
CLICK_PREV->ChooseFromList
CLICK_0
stored_node
stored_node
CLICK_0->stored_node
CLICK_1
CLICK_1->stored_node
CLICK_2
CLICK_2->stored_node
CLICK_3
CLICK_3->stored_node
CLICK_4
CLICK_4->stored_node
CLICK_MORE
CLICK_MORE->ChooseFromList
start
map_enter_p_proc
You see a combination
safe set securely into
the wall. It is closed.
---
You see a combination
safe set securely into
the wall. It is open.
look_at_p_proc
You see a combination
safe set securely into
the wall. It is closed.
description_p_proc
You see a combination
safe set securely into
the wall. It is closed.
pickup_p_proc
use_p_proc
damage_p_proc
timed_event_p_proc
You see a combination
safe set securely into
the wall. It is closed.
---
You see a combination
safe set securely into
the wall. It is open.
use_skill_on_p_proc
Just as you are about to
begin lockpicking the
safe, you notice a fuse
running
into the wall just
beneath the safe. Looks
like this sucker's
trapped.
---
You see a combination
safe set securely into
the wall. It is closed.
---
You see a combination
safe set securely into
the wall. It is open.
---
There is a KER-KLANK as
the safe unlocks.
---
You are spinning the dial
randomly, when suddenly
the dial catches on a
number...
there is a KER-KLANK,
and the safe unlocks.
---
You turn the dial slowly
for several minutes, but
you can't make out
anything.
---
You see a combination
safe set securely into
the wall. It is closed.
---
You see a combination
safe set securely into
the wall. It is open.
---
You find a trap on the
safe and successfully
disarm it.
---
You find a trap on the
safe, but fail to disarm
it.
---
You successfully disarm
the trap on the safe.
---
Doesn't look like there's
a trap on the safe.
---
Doesn't look like there's
a trap on the safe.