niOWriSf checkPartyMembersNearDoor ChooseFromList There is a KER-KLANK as the safe unlocks. CLICK_PREV CLICK_PREV->ChooseFromList CLICK_0 stored_node stored_node CLICK_0->stored_node CLICK_1 CLICK_1->stored_node CLICK_2 CLICK_2->stored_node CLICK_3 CLICK_3->stored_node CLICK_4 CLICK_4->stored_node CLICK_MORE CLICK_MORE->ChooseFromList start map_enter_p_proc You see a combination safe set securely into the wall. It is closed. --- You see a combination safe set securely into the wall. It is open. look_at_p_proc You see a combination safe set securely into the wall. It is closed. description_p_proc You see a combination safe set securely into the wall. It is closed. pickup_p_proc use_p_proc damage_p_proc timed_event_p_proc You see a combination safe set securely into the wall. It is closed. --- You see a combination safe set securely into the wall. It is open. use_skill_on_p_proc Just as you are about to begin lockpicking the safe, you notice a fuse running into the wall just beneath the safe. Looks like this sucker's trapped. --- You see a combination safe set securely into the wall. It is closed. --- You see a combination safe set securely into the wall. It is open. --- There is a KER-KLANK as the safe unlocks. --- You are spinning the dial randomly, when suddenly the dial catches on a number... there is a KER-KLANK, and the safe unlocks. --- You turn the dial slowly for several minutes, but you can't make out anything. --- You see a combination safe set securely into the wall. It is closed. --- You see a combination safe set securely into the wall. It is open. --- You find a trap on the safe and successfully disarm it. --- You find a trap on the safe, but fail to disarm it. --- You successfully disarm the trap on the safe. --- Doesn't look like there's a trap on the safe. --- Doesn't look like there's a trap on the safe.