scslvgrd checkPartyMembersNearDoor start critter_p_proc anim_end_call critter_p_proc->anim_end_call chooseNewTarget anim_end_call->chooseNewTarget go_tile(patrolTarget) go_tile(patrolTarget) anim_end_call->go_tile(patrolTarget) pickup_p_proc talk_p_proc Node001 Talk to Mr. Vortis, not me. talk_p_proc->Node001 Node002 talk_p_proc->Node002 destroy_p_proc look_at_p_proc Big guy - gun  -- standing around. Guard. --- Still a guard. description_p_proc He's got a slaver tattoo on his forehead, which doesn't make him look any brighter. use_skill_on_p_proc damage_p_proc map_enter_p_proc startPatrol map_enter_p_proc->startPatrol checkOfficePos map_enter_p_proc->checkOfficePos startPatrol->go_tile(patrolTarget) go_tile(11918) go_tile(11918) checkOfficePos->go_tile(11918) Node998 Node999 getTimeBit timer_proc check8to11pos timer_proc->check8to11pos check12to3pos timer_proc->check12to3pos check4to11pos timer_proc->check4to11pos check12to7pos timer_proc->check12to7pos check8to11pos->checkOfficePos check12to3pos->checkOfficePos check4to11pos->startPatrol check12to7pos->startPatrol canSeePlayer go_tile timed_event_p_proc timed_event_p_proc->timer_proc