sishelf3
checkPartyMembersNearDoor
start
use_p_proc
look_at_p_proc
You see a bookcase used
to store inventory.
description_p_proc
An old bookcase stands
here. It seems sturdy
enough you could probably
store things on it's
shelves.
use_skill_on_p_proc
This bookcase doesn't
seem to be trapped.
---
doesn't think this
bookcase is trapped.
---
Leave the damn bookcases
alone before I have to
impose extreme sanctions
on your ass.
---
Don't do that.
Skill_Disarm_Traps
use_skill_on_p_proc->Skill_Disarm_Traps
Disarm_Traps
You see a bookcase used
to store inventory.
---
An old bookcase stands
here. It seems sturdy
enough you could probably
store things on it's
shelves.
---
This bookcase doesn't
seem to be trapped.
---
doesn't think this
bookcase is trapped.
Skill_Disarm_Traps->Disarm_Traps
use_obj_on_p_proc
Hey, don't plant that
here.
---
Leave the damn bookcases
alone before I have to
impose extreme sanctions
on your ass.
---
Don't do that.
damage_p_proc
map_enter_p_proc
map_update_p_proc
Look_Traps_And_Locks
Look_Traps
Look_Locks
Damage_Critter
Disarm_Traps->Damage_Critter
Unlock_Lock
Lockpick_Door
You see a bookcase used
to store inventory.
---
An old bookcase stands
here. It seems sturdy
enough you could probably
store things on it's
shelves.
Unlock_Lock->Lockpick_Door
Lockpick_Lock
Lockpick_Lock->Lockpick_Door
Lock_Door
You see a bookcase used
to store inventory.
---
An old bookcase stands
here. It seems sturdy
enough you could probably
store things on it's
shelves.
Set_Lock
Set_Lock->Lock_Door
Set_Lockpick_Lock
Set_Lockpick_Lock->Lock_Door
Set_Trap
Hey, don't plant that
here.
---
Leave the damn bookcases
alone before I have to
impose extreme sanctions
on your ass.
---
Don't do that.
Set_Trap->Damage_Critter
Pry_Door