sscrpdor checkPartyMembersNearDoor start use_p_proc look_at_p_proc You see a door. description_p_proc It looks very sturdy. use_skill_on_p_proc The door is bolted from the other side. There doesn't seem to be anything to pick. --- The door is flush to the frame and doesn't have anywhere to place a trap. use_obj_on_p_proc The door is bolted from the other side. There doesn't seem to be anything to pick. --- The door is bolted from the other side. There doesn't seem to be anything to pick. --- The door is bolted from the other side. There doesn't seem to be anything to pick. --- The door is bolted from the other side. There doesn't seem to be anything to pick. --- The door creaks and breaks under the strain. --- The door is already unlocked. --- The door feels no challenge from you. --- The door is flush to the frame and doesn't have anywhere to place a trap. damage_p_proc The door doesn't seem to budge. map_enter_p_proc map_update_p_proc talk_p_proc Node001 (You notice a small hole in the door where sound seems to be coming from.) Hello? talk_p_proc->Node001 Node003 Sorry, we don't need any of that. Node001->Node003 Uhh, hello? Node001->Node003 Since when could doors talk? Node001->Node003 Uhh, hi. Node002 Click... (The door unlocks.) Node001->Node002 GANG PROBLEM LIMB. timed_event_p_proc Node999