Let's see what happens.

Snakes and Ladders

· Alexander

The whole experience with the movie for me was Snakes and Ladders. And it took me some time to finish the maze.

So I got the “creative” answers, but analytical breadth is still there. And digging it analytically is irrational and risks overstretching it at this point (again).

Now in order to conclude such a complex “relationship” with a movie it asks to be terminated in some expressive or creative action also. So I follow the example and express it by ordering visuals.

deleted scene photo with the board game of interest red packaging unboxing like elevator box with red packaging toward it spinning detail in opened game playable characters pieces sad subset of map black character moving composition on map chars outside the map box with text whole map overview