CARVLEAD
start
look_at_p_proc
You see the caravan
leader.
start->look_at_p_proc
pickup_p_proc
start->pickup_p_proc
talk_p_proc
start->talk_p_proc
critter_p_proc
The caravan has left.
---
The caravan has left.
start->critter_p_proc
destroy_p_proc
start->destroy_p_proc
get_reaction
talk_p_proc->get_reaction
CarvLead09
OK. You made it. Here's
your
---
caps. If you want more
work, just go talk to the
boss again. I'd be more
than happy to work with
you again. I'll put in a
good word for you with
the boss. Take it easy.
talk_p_proc->CarvLead09
CarvLead00
Well, here we are. Here's
your payment of
---
caps. [He pulls out an
old dog-eared money bag
and gives you the money.]
You'll get another
---
caps if you return with
us to the Hub. We'll rest
here for a while, but
don't go too far or the
caravan will leave
without you.
talk_p_proc->CarvLead00
CarvLead07
Are you ready to go?
talk_p_proc->CarvLead07
combat
ReactToLevel
get_reaction->ReactToLevel
CarvLead11
CarvLead09->CarvLead11
bY bY.
CarvLead09->CarvLead11
See ya.
CarvLead01
I don't know if you'll
understand this, but we
leave in two hours or
whenever you're ready.
CarvLead00->CarvLead01
Aaa... OK.
CarvLead03
We usually leave two
hours after arrival.
There's nothing here we
haven't seen before,
though,
so if you want to leave
earlier we're ready
whenever you are.
CarvLead00->CarvLead03
How long before the
caravan leaves?
CarvLead04
Well, it's quite a bit
like the Hub, really. It
has its share of
problems: gangs,
thugs, thieves, you
know... the usual stuff.
All in all, it's my kind
of town. [Laughs]
CarvLead00->CarvLead04
What can you tell me
about Junktown?
CarvLead05
This part of the Boneyard
is called Adytum. The
Boneyard is basically run
by gangs. Kind of a rough
area, so watch your step
here. Adytum is run by
the Regulators. They're
trying to hold this place
together in light of all
the gang wars. They're
understandably suspicious
of strangers, so if you
haven't spoken to them
yet I suggest you do
before you start
wandering around.
CarvLead00->CarvLead05
What can you tell me
about the Boneyard?
CarvLead06
Not much I can tell you
about them. The
Brotherhood keeps to
themselves for the most
part. A lot of people
give them a bad rap, but
from what I can tell
they're good people. A
little fanatical, maybe,
but good guys.
CarvLead00->CarvLead06
What can you tell me
about the Brotherhood of
Steel?
CarvLead07->CarvLead11
Hunh?
CarvLead07->CarvLead11
No. I'm still looking
around.
CarvLead12
CarvLead07->CarvLead12
go!
CarvLead07->CarvLead12
Yeah. We can go.
advance_day
damage_p_proc
CarvLead01->CarvLead11
Um...
CarvLead02
Man, we're hiring dumb
ones these days.
CarvLead01->CarvLead02
Hunh?
CarvLead01->CarvLead12
go. Gud.
CarvLead03->CarvLead04
What can you tell me
about Junktown?
CarvLead03->CarvLead05
What can you tell me
about the Boneyard?
CarvLead03->CarvLead06
What can you tell me
about the Brotherhood of
Steel?
CarvLead03->CarvLead11
I think I'll take a look
around before we go. See
you later.
CarvLead03->CarvLead12
OK. Let's head back to
the Hub. Nothing I want
to see here either.
CarvLead04->CarvLead03
How long before the
caravan leaves?
CarvLead04->CarvLead11
I think I'll take a look
around before we go. See
you later.
CarvLead05->CarvLead03
How long before the
caravan leaves?
CarvLead05->CarvLead11
I think I'll take a look
around before we go. See
you later.
CarvLead06->CarvLead03
How long before the
caravan leaves?
CarvLead06->CarvLead11
I think I'll take a look
around before we go. See
you later.
CarvLead10
Hey, how's it goin'?
---
If you want more work, go
check with the boss.
LevelToReact
UpReact
UpReact->ReactToLevel
DownReact
DownReact->ReactToLevel
BottomReact
TopReact
BigUpReact
BigUpReact->ReactToLevel
BigDownReact
BigDownReact->ReactToLevel
UpReactLevel
UpReactLevel->LevelToReact
DownReactLevel
DownReactLevel->LevelToReact
Goodbyes