HGENFARM
start
look_at_p_proc
You see a farmer.
start->look_at_p_proc
pickup_p_proc
start->pickup_p_proc
talk_p_proc
start->talk_p_proc
critter_p_proc
start->critter_p_proc
destroy_p_proc
start->destroy_p_proc
timed_event_p_proc
start->timed_event_p_proc
get_reaction
talk_p_proc->get_reaction
Farmer00
talk_p_proc->Farmer00
Farmer01
talk_p_proc->Farmer01
CheckWorkHeading
critter_p_proc->CheckWorkHeading
SendToWork
timed_event_p_proc->SendToWork
SendToSleep
timed_event_p_proc->SendToSleep
combat
ReactToLevel
get_reaction->ReactToLevel
damage_p_proc
LevelToReact
UpReact
UpReact->ReactToLevel
DownReact
DownReact->ReactToLevel
BottomReact
TopReact
BigUpReact
BigUpReact->ReactToLevel
BigDownReact
BigDownReact->ReactToLevel
UpReactLevel
UpReactLevel->LevelToReact
DownReactLevel
DownReactLevel->LevelToReact
Goodbyes