JTGENGRD
start
critter_p_proc
You're in trouble now . .
.
---
Hey! What do you think
you're doing?
start->critter_p_proc
description_p_proc
He looks like an
experienced guardsman.
start->description_p_proc
destroy_p_proc
start->destroy_p_proc
map_enter_p_proc
start->map_enter_p_proc
pickup_p_proc
start->pickup_p_proc
talk_p_proc
start->talk_p_proc
timed_event_p_proc
Put that weapon away, or
face the consequences!
---
You Skulz are under
arrest!
start->timed_event_p_proc
get_reaction
talk_p_proc->get_reaction
JTGenGrd18
Okay, that's enough
warnings. Leave town,
now, and never return, or
face the consequences!
talk_p_proc->JTGenGrd18
JTGenGrd00
You'd better put that
away. Junktown is a
friendly place, friend,
and we
want to keep it that
way.
talk_p_proc->JTGenGrd00
JTGenGrd06
Hey! You! What are you
doing sneaking around?
talk_p_proc->JTGenGrd06
JTGenGrd19
The guard stares at you
for a moment. You see a
look of recognition
on his face, and then he
pulls his weapon.
talk_p_proc->JTGenGrd19
JTGenGrd09
talk_p_proc->JTGenGrd09
JTGenGrd16
talk_p_proc->JTGenGrd16
JTGenGrd20
talk_p_proc->JTGenGrd20
ReactToLevel
get_reaction->ReactToLevel
DownReact
JTGenGrd00->DownReact
JTGenGrd01
Your weapon, idiot.
Killian won't take your
arms away, but you'd
better damn well keep
them in your holster.
JTGenGrd00->JTGenGrd01
Put what away?
JTGenGrd00a
JTGenGrd00->JTGenGrd00a
Don't tell me what to do,
loser boy.
JTGenGrdEnd
JTGenGrd00->JTGenGrdEnd
Keep up the good work.
JTGenGrd00b
JTGenGrd00->JTGenGrd00b
Sounds fair. By the way,
what is the local law
regarding weapons?
JTGenGrd05
Hey you, no weapons! And
I don't care if your
momma dropped you on
your head as a kid. No
weapons.
JTGenGrd00->JTGenGrd05
Uh,oh.
JTGenGrd07
Whatever you're doing,
don't do it in this town.
JTGenGrd06->JTGenGrd07
Nothing.
JTGenGrd06->JTGenGrd07
Uhhh.
JTGenGrd06a
JTGenGrd06->JTGenGrd06a
I'm not sneaking around.
I just like to walk
cautiously.
damage_p_proc
DownReact->ReactToLevel
JTGenGrd02
You'd better behave,
since it's the law, and I
enforce the law.
Put your weapon away,
don't draw it unless in
self-defense, and
you won't have a problem
with us guards. Disobey
the law, and we
will return you to the
lawless wasteland - dead
or alive.
JTGenGrd01->JTGenGrd02
Oh, sorry.
JTGenGrd01a
JTGenGrd01->JTGenGrd01a
No way! I'm not putting
down my shooters for
nobody!
JTGenGrd00a->DownReact
JTGenGrd00a->JTGenGrd02
UpReact
JTGenGrd00b->UpReact
JTGenGrd04
Good you asked. No
weapons can be drawn
except in self-defense.
If
you start a fight, it's
your fault. Other than
that, it's your right
to go around armed. Just
don't pull a knife or gun
without just
cause. Have a good day.
JTGenGrd00b->JTGenGrd04
JTGenGrd02->JTGenGrdEnd
Sure, since you put it
that way.
JTGenGrd02a
JTGenGrd02->JTGenGrd02a
Bite your laws!
UpReact->ReactToLevel
JTGenGrd01a->JTGenGrd02
JTGenGrd03
Well, uh, fine with me.
But you'd better be
careful.
JTGenGrd01a->JTGenGrd03
JTGenGrd06a->JTGenGrd07
JTGenGrd08
Well, uh, ok. Whatever.
Just don't do anything
out of line.
JTGenGrd06a->JTGenGrd08
JTGenGrd08->JTGenGrdEnd
Thanks, bye.
JTGenGrd08a
JTGenGrd08->JTGenGrd08a
Certainly. I will throw
caution to the wind, sir.
JTGenGrd08->JTGenGrd08a
Certainly. I will throw
caution to the wind,
ma'am.
JTGenGrd08a->DownReact
JTGenGrd08a->UpReact
LevelToReact
BottomReact
TopReact
BigUpReact
BigUpReact->ReactToLevel
BigDownReact
BigDownReact->ReactToLevel
UpReactLevel
UpReactLevel->LevelToReact
DownReactLevel
DownReactLevel->LevelToReact
Goodbyes