KILDOOR1
start
damage_p_proc
start->damage_p_proc
map_enter_p_proc
start->map_enter_p_proc
map_update_p_proc
start->map_update_p_proc
use_p_proc
The door is locked.
start->use_p_proc
use_obj_on_p_proc
The door isn't locked.
---
You pick the lock.
---
While picking the lock,
you manage to tweak the
tumblers and jam it.
---
You attempt to pick the
lock, but fail.
start->use_obj_on_p_proc
use_skill_on_p_proc
The door isn't locked.
---
You pick the lock.
---
While picking the lock,
you manage to tweak the
tumblers and jam it.
---
You attempt to pick the
lock, but fail.
start->use_skill_on_p_proc