TAYLOR
start
combat_p_proc
start->combat_p_proc
critter_p_proc
start->critter_p_proc
damage_p_proc
start->damage_p_proc
destroy_p_proc
start->destroy_p_proc
look_at_p_proc
You see the town's
trader, Tine.
---
You see a cheery man with
close-cropped hair.
start->look_at_p_proc
pickup_p_proc
start->pickup_p_proc
talk_p_proc
My name's
start->talk_p_proc
get_reaction
talk_p_proc->get_reaction
Tine_barter1
talk_p_proc->Tine_barter1
Tine_barter2
talk_p_proc->Tine_barter2
Tine07
What?
---
Hello again! What can I
help you with?
talk_p_proc->Tine07
Tine01
We don't get many
strangers around here.
What do you want?
---
Hello, stranger! What can
I do for you today?
talk_p_proc->Tine01
ReactToLevel
get_reaction->ReactToLevel
TineBarter
You see a cheery man with
close-cropped hair.
Tine_barter1->TineBarter
Can I ask you about the
Hub merchants?
Tine_barter2->TineBarter
Can I ask you about the
Hub merchants?
Tine02
My name's
---
.
Tine07->Tine02
Tine01->Tine02
Tine03
Yeah, I trade with 'em.
---
I do some trading with
them from time to time.
Mostly I sell
bullets in exchange for
food.
Tine02->Tine03
Can I ask you about the
Hub merchants?
Tine05
Great doin' business with
you. Come again.
Tine02->Tine05
I'd like to do some
trading.
Tine08
It's a good town. Might
be a little happier if
the Regulators didn't
keep such a
tight grip on things.
But hey, that's their
style.
---
Ain't a bad little town.
Zimmerman's a fair man,
maybe not the brightest
guy.
And of course we've got
Miles, probably the only
man in a hundred miles
who knows
anything about science.
Tine02->Tine08
What's your take on
Adytum?
Tine06
Whatever.
---
Keep in touch!
Tine02->Tine06
Nuthin'.
Tine03->Tine02
Tine08->Tine02
Tine04
I'm Tine. You have some
business to conduct?
---
Pleasure to meet you. I'm
Tine.
Tine04->Tine02
TineEnd
LevelToReact
UpReact
UpReact->ReactToLevel
DownReact
DownReact->ReactToLevel
BottomReact
TopReact
BigUpReact
BigUpReact->ReactToLevel
BigDownReact
BigDownReact->ReactToLevel
UpReactLevel
UpReactLevel->LevelToReact
DownReactLevel
DownReactLevel->LevelToReact
Goodbyes