bselev
checkPartyMembersNearDoor
getTimeBit
start
use_p_proc
You hear the crackling of
electricity running
through the door.
---
notices the crackling of
electricity running
through the door.
---
The door appears to be
locked. It looks like it
takes some kind of thin
card as a key.
---
The door appears to be
locked. It looks like it
takes some kind of thin
card as a key.
Damage_Critter
You set off the trap and
were hit for
---
points of damage.
---
sets off the trap and
was hit for
---
points of damage.
use_p_proc->Damage_Critter
use_p_proc->Damage_Critter
look_at_p_proc
You see a wooden door.
---
You see a metal door.
description_p_proc
You see a wooden door.
---
You see a metal door.
Look_Traps_And_Locks
You see a sturdy door
with a lock, which can be
picked with
lockpicks, and a highly
explosive trap in the
doorframe, which
you may be able to pry
open.
---
You see a sturdy door
with a lock on it and a
highly
explosive trap in the
doorframe, which you may
be able to
pry open.
---
You see a sturdy door
with no apparent locking
device and
a highly explosive trap
in the doorframe, which
you may be able
to pry open.
---
You see a sturdy door
with an old, rusty lock
and a highly
explosive trap in the
doorframe, which you may
be able to pry
open.
---
You see a sturdy door
with a lock (which can be
picked with
lockpicks) and a trap in
the doorframe, which you
may be able to
pry open.
---
You see a sturdy door
with a lock on it and a
trap in
the doorframe, which you
may be able to pry open.
---
You see a sturdy door
with no apparent locking
device and
a trap in the doorframe,
which you may be able to
pry open.
---
You see a sturdy door
with an old, rusty lock
and a trap
in the doorframe, which
you may be able to pry
open.
---
You see a sturdy door
with a lock, which can be
picked with
lockpicks, and a cut
wire in the doorframe,
which you may be
able to pry open.
---
You see a sturdy door
with a lock on it and a
severed wire
in the doorframe, which
you may be able to pry
open.
---
You see a sturdy door
with no apparent locking
device and
a severed wire in the
doorframe, which you may
be able to pry
open.
---
You see a sturdy door
with an old, rusty lock
and a cut
wire in the doorframe,
which you may be able to
pry open.
---
You see a sturdy door
with a lock (which can be
picked with
lockpicks), which you
may be able to pry open.
---
You see a sturdy door
with a lock on it, which
you may be
able to pry open.
---
You see a sturdy door
with no apparent locking
device,
which you may be able to
pry open.
---
You see a sturdy door
with an old, rusty lock,
which
you may be able to pry
open.
---
You see a sturdy door
with a lock, which can be
picked with
lockpicks, and a highly
explosive trap in the
doorframe.
---
You see a sturdy door
with a lock on it and a
highly
explosive trap in the
doorframe.
---
You see a sturdy door
with no apparent locking
device and
a highly explosive trap
in the doorframe.
---
You see a sturdy door
with an old, rusty lock
and a highly
explosive trap in the
doorframe.
---
You see a sturdy door
with a lock, which can be
picked with
lockpicks, and a trap in
the doorframe.
---
You see a sturdy door
with a lock on it and a
trap in
the doorframe.
---
You see a sturdy door
with no apparent locking
device and
a trap in the doorframe.
---
You see a sturdy door
with an old, rusty lock
and a trap
in the doorframe.
---
You see a sturdy door
with a lock, which can be
picked with
lockpicks, and a cut
wire in the doorframe.
---
You see a sturdy door
with a lock on it and a
severed wire
in the doorframe.
---
You see a sturdy door
with no apparent locking
device and
a severed wire in the
doorframe.
---
You see a sturdy door
with an old, rusty lock
and a cut
wire in the doorframe.
---
You see a sturdy door
with a lock, which can be
picked with
lockpicks, on it.
---
You see a sturdy door
with a lock on it.
---
You see a sturdy door
with no apparent locking
device.
---
You see a sturdy door
with an old, rusty lock.
---
You see a damaged door
with a lock, which can be
picked with
lockpicks, and a highly
explosive trap in the
doorframe.
---
You see a damaged door
with a lock on it and a
highly
explosive trap in the
doorframe.
---
You see a damaged door
with no apparent locking
device and
a highly explosive trap
in the doorframe.
---
You see a damaged door
with an old, rusty lock
and a highly
explosive trap in the
doorframe.
---
You see a damaged door
with a lock, which can be
picked with
lockpicks, and a trap in
the doorframe.
---
You see a damaged door
with a lock on it and a
trap in
the doorframe.
---
You see a damaged door
with no apparent locking
device and
a trap in the doorframe.
---
You see a damaged door
with an old, rusty lock
and a trap
in the doorframe.
---
You see a damaged door
with a lock, which can be
picked with
lockpicks, and a cut
wire in the doorframe.
---
You see a damaged door
with a lock on it and a
severed wire
in the doorframe.
---
You see a damaged door
with no apparent locking
device and
a severed wire in the
doorframe.
---
You see a damaged door
with an old, rusty lock
and a cut
wire in the doorframe.
---
You see a damaged door
with a lock, which can be
picked with
lockpicks.
---
You see a damaged door
with a lock on it.
---
You see a damaged door
with no apparent locking
device.
---
You see a damaged door
with an old, rusty lock.
---
You see an old door with
a lock, which can be
picked with
lockpicks, and a highly
explosive trap in the
doorframe.
---
You see an old door with
a lock on it and a highly
explosive trap in the
doorframe.
---
You see an old door with
no apparent locking
device and
a highly explosive trap
in the doorframe.
---
You see an old door with
an old, rusty lock and a
highly
explosive trap in the
doorframe.
---
You see an old door with
a lock, which can be
picked with
lockpicks, and a trap in
the doorframe.
---
You see an old door with
a lock on it and a trap
in
the doorframe.
---
You see an old door with
no apparent locking
device and
a trap in the doorframe.
---
You see an old door with
an old, rusty lock and a
trap
in the doorframe.
---
You see an old door with
a lock, which can be
picked with
lockpicks, and a cut
wire in the doorframe.
---
You see an old door with
a lock on it and a
severed wire
in the doorframe.
---
You see an old door with
no apparent locking
device and
a severed wire in the
doorframe.
---
You see an old door with
an old, rusty lock and a
cut
wire in the doorframe.
---
You see an old door with
a lock, which can be
picked with
lockpicks,.
---
You see an old door with
a lock on it.
---
You see an old door with
no apparent locking
device.
---
You see an old door with
an old, rusty lock.
description_p_proc->Look_Traps_And_Locks
Look_Traps
You see a sturdy door
with no apparent locking
device and
a highly explosive trap
in the doorframe, which
you may be able
to pry open.
---
You see a sturdy door
with no apparent locking
device and
a trap in the doorframe,
which you may be able to
pry open.
---
You see a sturdy door
with no apparent locking
device and
a severed wire in the
doorframe, which you may
be able to pry
open.
---
You see a sturdy door
with no apparent locking
device,
which you may be able to
pry open.
---
You see a sturdy door
with no apparent locking
device and
a highly explosive trap
in the doorframe.
---
You see a sturdy door
with no apparent locking
device and
a trap in the doorframe.
---
You see a sturdy door
with no apparent locking
device and
a severed wire in the
doorframe.
---
You see a sturdy door
with no apparent locking
device.
---
You see a damaged door
with no apparent locking
device and
a highly explosive trap
in the doorframe.
---
You see a damaged door
with no apparent locking
device and
a trap in the doorframe.
---
You see a damaged door
with no apparent locking
device and
a severed wire in the
doorframe.
---
You see a damaged door
with no apparent locking
device.
---
You see an old door with
no apparent locking
device and
a highly explosive trap
in the doorframe.
---
You see an old door with
no apparent locking
device and
a trap in the doorframe.
---
You see an old door with
no apparent locking
device and
a severed wire in the
doorframe.
---
You see an old door with
no apparent locking
device.
description_p_proc->Look_Traps
Look_Locks
You see a sturdy door
with a lock (which can be
picked with
lockpicks), which you
may be able to pry open.
---
You see a sturdy door
with a lock on it, which
you may be
able to pry open.
---
You see a sturdy door
with no apparent locking
device,
which you may be able to
pry open.
---
You see a sturdy door
with an old, rusty lock,
which
you may be able to pry
open.
---
You see a sturdy door
with a lock, which can be
picked with
lockpicks, on it.
---
You see a sturdy door
with a lock on it.
---
You see a sturdy door
with no apparent locking
device.
---
You see a sturdy door
with an old, rusty lock.
---
You see a damaged door
with a lock, which can be
picked with
lockpicks.
---
You see a damaged door
with a lock on it.
---
You see a damaged door
with no apparent locking
device.
---
You see a damaged door
with an old, rusty lock.
---
You see an old door with
a lock, which can be
picked with
lockpicks,.
---
You see an old door with
a lock on it.
---
You see an old door with
no apparent locking
device.
---
You see an old door with
an old, rusty lock.
description_p_proc->Look_Locks
use_skill_on_p_proc
There is no way to untrap
the door.
---
You fail to find any
traps on the door.
---
fails to find any traps
on the door.
Unlock_Lock
use_skill_on_p_proc->Unlock_Lock
Set_Lock
use_skill_on_p_proc->Set_Lock
Lockpick_Door
You deftly pick the lock
on the door.
---
deftly picks the lock on
the door.
---
You see a wooden door.
---
You see a metal door.
---
Your lack of skill has
jammed the lock on this
door.
---
's lack of skill has
jammed the lock on this
door.
---
You fail to pick the lock
on this door.
---
There is no way to untrap
the door.
---
failed to pick the lock
on this door.
Unlock_Lock->Lockpick_Door
Lock_Door
You deftly lock the door.
---
deftly locks the door.
---
You see a wooden door.
---
You see a metal door.
---
You fail to lock the
door.
---
failed to lock the door.
Set_Lock->Lock_Door
use_obj_on_p_proc
damage_p_proc
The explosives don't even
put a scratch on the
door.
map_enter_p_proc
map_update_p_proc
Skill_Disarm_Traps
Disarm_Traps
You find a trap on the
door.
---
finds a trap on the
door.
---
You see a wooden door.
---
You see a metal door.
---
You skillfully disarm the
trap.
---
skillfully disarms the
trap.
---
You fail to find any
traps on the door.
---
fails to find any traps
on the door.
---
fails to disarm the
trap.
Skill_Disarm_Traps->Disarm_Traps
Disarm_Traps->Damage_Critter
Lockpick_Lock
Lockpick_Lock->Lockpick_Door
Set_Lockpick_Lock
Set_Lockpick_Lock->Lock_Door
Set_Trap
You are unable to place a
trap on this door because
the door is open.
---
is unable to place a
trap on this door because
the
door is open.
---
You skillfully set a trap
in the door frame.
---
skillfully sets a trap
in the door frame.
---
You fail to set the trap
properly in the door
frame.
---
fails to set the trap
properly in the door
frame.
Set_Trap->Damage_Critter
Pry_Door
You bust the lock off the
door.
---
busts the lock off the
door.
---
While trying to bust the
lock, you strain your
back and
take a point of damage.
---
While trying to bust the
lock, you strain your
back and
take
---
points of damage.
---
strains his back while
trying to bust the lock
and takes
a point of damage.
---
strains his back while
trying to bust the lock
and takes
---
points of damage.
---
strains her back while
trying to bust the lock
and takes
a point of damage.
---
strains her back while
trying to bust the lock
and takes
---
points of damage.
---
You are too weak to bust
the lock.
---
is too weak to bust the
lock.
timed_event_p_proc