dcRunSlv
checkPartyMembersNearDoor
start
critter_p_proc
pickup_p_proc
Node998
pickup_p_proc->Node998
talk_p_proc
destroy_p_proc
look_at_p_proc
You see a big,
primitive-looking man.
---
You see a strange-looking
man.
description_p_proc
You see a big,
primitive-looking man.
---
You see a strange-looking
man.
use_skill_on_p_proc
damage_p_proc
damage_p_proc->Node998
map_enter_p_proc
map_exit_p_proc
timed_event_p_proc
combat_p_proc
Node999
Node001
map_update_p_proc