echermit
start
checkPartyMembersNearDoor
critter_p_proc
pickup_p_proc
destroy_p_proc
damage_p_proc
map_enter_p_proc
description_p_proc
It looks as if he hasn't
washed in years.
look_at_p_proc
You see a hermit.
timed_event_p_proc
combat_p_proc
NodeFleeing
combat_p_proc->NodeFleeing
NodeFighting
combat_p_proc->NodeFighting
talk_p_proc
Node001
Can guess you why I
hermit? [It seems he
hasn't spoken to anyone
in years.]
talk_p_proc->Node001
Node007
talk_p_proc->Node007
Node002
Me want left alone.
Node001->Node002
Why?
Node999
Node001->Node999
Just passing through.
Node005
Hmm...I like you. No ear
talk off. Stay, trade me
and you.
Node001->Node005
Ug.
use_obj_on_p_proc
Node002->Node999
I'll leave you alone
then.
Node003
Trade. Then leave you
will.
Node002->Node003
Since I'm here, maybe we
can barter. I'm sure I
have something you might
want.
Node005->Node999
Me go.
NodeBarter6
Node005->NodeBarter6
K'
Node003->Node999
I best leave.
NodeBarter4
Node003->NodeBarter4
OK, here's what I have to
trade.
Node004
Leave now.
NodeBarter4->Node004
Node004->Node999
I'll be going now.
Node006
Nice talk. Go now. Tired
am I.
NodeBarter6->Node006
Node006->Node999
[END]