fsfobdor
checkPartyMembersNearDoor
start
use_p_proc
You produce no effect.
look_at_p_proc
You see a door.
description_p_proc
You see a door. There
doesn't seem to be a lock
on it like a normal
doors.
use_skill_on_p_proc
use_skill_on_p_proc->use_p_proc
use_obj_on_p_proc
use_obj_on_p_proc->use_p_proc
damage_p_proc
damage_p_proc->use_p_proc
map_enter_p_proc
map_update_p_proc
talk_p_proc
timed_event_p_proc