ncBand
checkPartyMembersNearDoor
ChooseFromList
You see a ragged-looking
man. He is huddled next
to the trashcan fire,
singing. He has a pretty
good voice.
---
You see a singer. He is
huddled next to the
trashcan fire, singing.
CLICK_PREV
CLICK_PREV->ChooseFromList
CLICK_0
stored_node
stored_node
CLICK_0->stored_node
CLICK_1
CLICK_1->stored_node
CLICK_2
CLICK_2->stored_node
CLICK_3
CLICK_3->stored_node
CLICK_4
CLICK_4->stored_node
CLICK_MORE
CLICK_MORE->ChooseFromList
start
critter_p_proc
pickup_p_proc
Node998
pickup_p_proc->Node998
talk_p_proc
Node001
Hep you wit somthin',
son?
---
Hey…
---
! Th' big hero! How can
we help you? Maybe sing
you something special,
eh?
---
Hey…
---
All right then… you heard
th' man, boys. Let's try
a lil' somethin' else.
---
. Can we helpya?
---
Hey…
---
Oooooh
---
. Help you wit somthin',
champ?
talk_p_proc->Node001
talk_p_proc->Node001
Node999
Node001->Node999
Nooo me go now
Node001->Node999
No, just listening,
thanks.
Node988
Node001->Node988
I'd be honored if you
would. Thanks, guys.
Node001->Node988
Here's a few bucks. Can
you play something else?
Node990
Node001->Node990
Doo yoo no 'row row boat
down stream?'
Node989
Node001->Node989
Ken… ken you seng Nine
BILLYun bottahs uf beer
on the wall?
destroy_p_proc
look_at_p_proc
You see Frenchy.
description_p_proc
You see Frenchy.
use_skill_on_p_proc
damage_p_proc
damage_p_proc->Node998
map_enter_p_proc
You see Frenchy.
map_exit_p_proc
timed_event_p_proc
combat_p_proc
map_update_p_proc
Node002
All right then… you heard
th' man, boys. Let's try
a lil' somethin' else.
Node988->Node002
Node990->Node002
Node989->Node002
Node002->Node999
Thanxxx
Node002->Node999
Thanks, guys.