ncBisMen
checkPartyMembersNearDoor
ChooseFromList
You see a rugged looking
man dressed in leather
armor. Numerous scars and
gunshot wounds
cover his body.
---
You see one of Bishop's
men. He is scanning the
area and fingering his
weapon.
CLICK_PREV
CLICK_PREV->ChooseFromList
CLICK_0
stored_node
stored_node
CLICK_0->stored_node
CLICK_1
CLICK_1->stored_node
CLICK_2
CLICK_2->stored_node
CLICK_3
CLICK_3->stored_node
CLICK_4
CLICK_4->stored_node
CLICK_MORE
CLICK_MORE->ChooseFromList
start
critter_p_proc
pickup_p_proc
Node998
pickup_p_proc->Node998
talk_p_proc
Node006
You see one of Bishop's
men.
---
Hey!
---
You better leave,
---
. Now.
talk_p_proc->Node006
talk_p_proc->Node006
Node008
You see one of Bishop's
men.
---
Heard Mrs. Bishop was
looking for you. Watch
out, pal.
---
Yo, champ. No weapons in
here, 'kay?
talk_p_proc->Node008
talk_p_proc->Node008
Node011
You see one of Bishop's
men.
talk_p_proc->Node011
talk_p_proc->Node011
Node016
You see one of Bishop's
men.
---
Put that weapon away,
slaver, or I'll use you
for target practice.
talk_p_proc->Node016
talk_p_proc->Node016
Node018
You see one of Bishop's
men.
---
Put that weapon away,
tribal, or I'll use you
for target practice.
talk_p_proc->Node018
talk_p_proc->Node018
Node017
You see one of Bishop's
men.
---
Stop sneaking around,
slaver, or I'll use you
for target practice.
talk_p_proc->Node017
talk_p_proc->Node017
Node019
You see one of Bishop's
men.
---
Stop sneaking around,
tribal, or I'll use you
for target practice.
talk_p_proc->Node019
talk_p_proc->Node019
Node020
You see one of Bishop's
men.
---
Get that robot outta
here. Now.
talk_p_proc->Node020
talk_p_proc->Node020
Node021
You see one of Bishop's
men.
---
That mutant better get
outta here right now, or
we'll be mounting his
head on a wall.
talk_p_proc->Node021
talk_p_proc->Node021
Node034
You see one of Bishop's
men.
---
That ghoul ain't outta
here in a minute, he's
gonna be deader than he
already is.
talk_p_proc->Node034
talk_p_proc->Node034
Node023
You see one of Bishop's
men.
talk_p_proc->Node023
Node002
How the hell do you go to
the bathroom with that
thing on?
talk_p_proc->Node002
Node003
You see one of Bishop's
men.
---
You looking to fill a
grave in Golgotha,
slaver? Stop sneaking
around.
---
Nice piece you got there,
---
.
talk_p_proc->Node003
Node004
You looking to fill a
grave in Golgotha,
slaver? Stop sneaking
around.
talk_p_proc->Node004
Node024
You see one of Bishop's
men.
---
You looking to fill a
grave in Golgotha,
slaver? Stop sneaking
around.
---
You looking to fill a
grave in Golgotha,
slaver? Stop sneaking
around.
talk_p_proc->Node024
Node009
You see one of Bishop's
men.
---
Are you trying to avoid
your fans?
talk_p_proc->Node009
Node013
Honey, with a body like
that, you won't be able
to sneak anywhere.
talk_p_proc->Node013
Node025
You see one of Bishop's
men.
talk_p_proc->Node025
Node027
You see one of Bishop's
men.
talk_p_proc->Node027
Node029
You see one of Bishop's
men.
talk_p_proc->Node029
Node030
You see one of Bishop's
men.
---
You looking for work? You
might want to talk to Mr.
Bishop.
talk_p_proc->Node030
Node031
You see one of Bishop's
men.
talk_p_proc->Node031
Node032
You see one of Bishop's
men.
talk_p_proc->Node032
floater_rand_with_check_cust(229 - (4 * (get_critter_stat(dude_obj, 34) == 0)), 231 + (5 * (get_critter_stat(dude_obj, 34) == 1)), message_str(353, 200 + (global_var(230) / 100)))
floater_rand_with_check_cust(229 - (4 * (get_critter_stat(dude_obj, 34) == 0)), 231 + (5 * (get_critter_stat(dude_obj, 34) == 1)), message_str(353, 200 + (global_var(230) / 100)))
Node006->floater_rand_with_check_cust(229 - (4 * (get_critter_stat(dude_obj, 34) == 0)), 231 + (5 * (get_critter_stat(dude_obj, 34) == 1)), message_str(353, 200 + (global_var(230) / 100)))
floater_rand_with_check_cust(250, 252, message_str(353, 400 + global_var(231)))
floater_rand_with_check_cust(250, 252, message_str(353, 400 + global_var(231)))
Node008->floater_rand_with_check_cust(250, 252, message_str(353, 400 + global_var(231)))
floater_rand_with_check_cust(267 - (2 * (get_critter_stat(dude_obj, 34) == 0)), 267 + (2 * (get_critter_stat(dude_obj, 34) == 1)), message_str(353, 500 + global_var(232)))
floater_rand_with_check_cust(267 - (2 * (get_critter_stat(dude_obj, 34) == 0)), 267 + (2 * (get_critter_stat(dude_obj, 34) == 1)), message_str(353, 500 + global_var(232)))
Node011->floater_rand_with_check_cust(267 - (2 * (get_critter_stat(dude_obj, 34) == 0)), 267 + (2 * (get_critter_stat(dude_obj, 34) == 1)), message_str(353, 500 + global_var(232)))
floater_rand_with_check_cust(266, 267, message_str(353, 500 + global_var(232)))
floater_rand_with_check_cust(266, 267, message_str(353, 500 + global_var(232)))
Node011->floater_rand_with_check_cust(266, 267, message_str(353, 500 + global_var(232)))
floater_rand_with_check_cust(210, 210, message_str(353, 300 + (global_var(230) % 100)))
floater_rand_with_check_cust(210, 210, message_str(353, 300 + (global_var(230) % 100)))
Node003->floater_rand_with_check_cust(210, 210, message_str(353, 300 + (global_var(230) % 100)))
floater_rand_with_check_cust(215, 216, message_str(353, 300 + (global_var(230) % 100)))
floater_rand_with_check_cust(215, 216, message_str(353, 300 + (global_var(230) % 100)))
Node004->floater_rand_with_check_cust(215, 216, message_str(353, 300 + (global_var(230) % 100)))
floater_rand_with_check_cust(350, 374, message_str(353, 300 + (global_var(230) % 100)))
floater_rand_with_check_cust(350, 374, message_str(353, 300 + (global_var(230) % 100)))
Node024->floater_rand_with_check_cust(350, 374, message_str(353, 300 + (global_var(230) % 100)))
floater_rand_with_check_cust(350, 352, message_str(353, 300 + (global_var(230) % 100)))
floater_rand_with_check_cust(350, 352, message_str(353, 300 + (global_var(230) % 100)))
Node024->floater_rand_with_check_cust(350, 352, message_str(353, 300 + (global_var(230) % 100)))
floater_rand_with_check_cust(402 - (2 * (get_critter_stat(dude_obj, 34) == 0)), 409 + (7 * (get_critter_stat(dude_obj, 34) == 1)), message_str(353, 500 + global_var(232)))
floater_rand_with_check_cust(402 - (2 * (get_critter_stat(dude_obj, 34) == 0)), 409 + (7 * (get_critter_stat(dude_obj, 34) == 1)), message_str(353, 500 + global_var(232)))
Node027->floater_rand_with_check_cust(402 - (2 * (get_critter_stat(dude_obj, 34) == 0)), 409 + (7 * (get_critter_stat(dude_obj, 34) == 1)), message_str(353, 500 + global_var(232)))
floater_rand_with_check_cust(402 - (2 * (get_critter_stat(dude_obj, 34) == 0)), 402 + (get_critter_stat(dude_obj, 34) == 1), message_str(353, 500 + global_var(232)))
floater_rand_with_check_cust(402 - (2 * (get_critter_stat(dude_obj, 34) == 0)), 402 + (get_critter_stat(dude_obj, 34) == 1), message_str(353, 500 + global_var(232)))
Node027->floater_rand_with_check_cust(402 - (2 * (get_critter_stat(dude_obj, 34) == 0)), 402 + (get_critter_stat(dude_obj, 34) == 1), message_str(353, 500 + global_var(232)))
destroy_p_proc
look_at_p_proc
You see one of Bishop's
men.
description_p_proc
You see a rugged looking
man dressed in leather
armor. Numerous scars and
gunshot wounds
cover his body.
use_skill_on_p_proc
damage_p_proc
Hey!
map_enter_p_proc
map_update_p_proc
timed_event_p_proc
timed_event_p_proc->Node006
timed_event_p_proc->Node006
timed_event_p_proc->Node006
timed_event_p_proc->Node006
timed_event_p_proc->Node008
timed_event_p_proc->Node008
timed_event_p_proc->Node008
timed_event_p_proc->Node008
timed_event_p_proc->Node011
timed_event_p_proc->Node011
timed_event_p_proc->Node011
timed_event_p_proc->Node011
timed_event_p_proc->Node016
timed_event_p_proc->Node016
timed_event_p_proc->Node016
timed_event_p_proc->Node016
timed_event_p_proc->Node018
timed_event_p_proc->Node018
timed_event_p_proc->Node018
timed_event_p_proc->Node018
timed_event_p_proc->Node017
timed_event_p_proc->Node017
timed_event_p_proc->Node017
timed_event_p_proc->Node017
timed_event_p_proc->Node019
timed_event_p_proc->Node019
timed_event_p_proc->Node019
timed_event_p_proc->Node019
timed_event_p_proc->Node020
timed_event_p_proc->Node020
timed_event_p_proc->Node020
timed_event_p_proc->Node020
timed_event_p_proc->Node021
timed_event_p_proc->Node021
timed_event_p_proc->Node021
timed_event_p_proc->Node021
timed_event_p_proc->Node034
timed_event_p_proc->Node034
timed_event_p_proc->Node034
timed_event_p_proc->Node034
timed_event_p_proc->Node002
timed_event_p_proc->Node003
timed_event_p_proc->Node004
timed_event_p_proc->Node009
timed_event_p_proc->Node009
timed_event_p_proc->Node013
Node001
You see one of Bishop's
men.
---
Hey!
---
! Way to kick the
Enclave's ass!
timed_event_p_proc->Node001
Node005
You looking to fill a
grave in Golgotha,
slaver? Stop sneaking
around.
timed_event_p_proc->Node005
Node010
Heard Mrs. Bishop was
looking for you. Watch
out, pal.
timed_event_p_proc->Node010
Node014
You see one of Bishop's
men.
---
Love the films,
timed_event_p_proc->Node014
Node022
You see one of Bishop's
men.
---
I'm hitting the Cat's Paw
after work.
timed_event_p_proc->Node022
floater_rand_with_check_cust(200, 203, obj_name(dude_obj))
floater_rand_with_check_cust(200, 203, obj_name(dude_obj))
Node001->floater_rand_with_check_cust(200, 203, obj_name(dude_obj))
floater_rand_with_check_cust(220, 222, message_str(353, 300 + (global_var(230) % 100)))
floater_rand_with_check_cust(220, 222, message_str(353, 300 + (global_var(230) % 100)))
Node005->floater_rand_with_check_cust(220, 222, message_str(353, 300 + (global_var(230) % 100)))
floater_rand_with_check_cust(260, 261, message_str(353, 400 + global_var(231)))
floater_rand_with_check_cust(260, 261, message_str(353, 400 + global_var(231)))
Node010->floater_rand_with_check_cust(260, 261, message_str(353, 400 + global_var(231)))
floater_rand_with_check_cust(280, 284 + (get_critter_stat(dude_obj, 34) == 1), message_str(353, 500 + global_var(232)))
floater_rand_with_check_cust(280, 284 + (get_critter_stat(dude_obj, 34) == 1), message_str(353, 500 + global_var(232)))
Node014->floater_rand_with_check_cust(280, 284 + (get_critter_stat(dude_obj, 34) == 1), message_str(353, 500 + global_var(232)))
combat_p_proc
Node999
NodeArmed
NodeSneak
floater_rand_with_check_cust
You looking to fill a
grave in Golgotha,
slaver? Stop sneaking
around.