ncJunkie
checkPartyMembersNearDoor
ChooseFromList
You see a wasted-looking
junkie. He is moving very
slowly.
---
You see a wasted-looking
junkie. He looks ill.
CLICK_PREV
CLICK_PREV->ChooseFromList
CLICK_0
stored_node
stored_node
CLICK_0->stored_node
CLICK_1
CLICK_1->stored_node
CLICK_2
CLICK_2->stored_node
CLICK_3
CLICK_3->stored_node
CLICK_4
CLICK_4->stored_node
CLICK_MORE
CLICK_MORE->ChooseFromList
start
critter_p_proc
pickup_p_proc
talk_p_proc
Node010
You see a wasted-looking
junkie.
talk_p_proc->Node010
Node016
You see a wasted-looking
junkie.
talk_p_proc->Node016
Node017
You see a wasted-looking
junkie.
talk_p_proc->Node017
Node018
You see a wasted-looking
junkie.
talk_p_proc->Node018
Node019
You see a wasted-looking
junkie.
talk_p_proc->Node019
Node020
You see a wasted-looking
junkie.
talk_p_proc->Node020
Node021
You see a wasted-looking
junkie.
talk_p_proc->Node021
Node009
You see a wasted-looking
junkie.
talk_p_proc->Node009
Node011
You see a wasted-looking
junkie.
talk_p_proc->Node011
Node012
You see a wasted-looking
junkie.
---
I'll be your slave, if
you can give me some Jet.
talk_p_proc->Node012
Node013
You see a wasted-looking
junkie.
---
You th'fighter? You got
some chips I ken borrow?
talk_p_proc->Node013
Node015
You see a wasted-looking
junkie.
talk_p_proc->Node015
Node014
You see a wasted-looking
junkie.
talk_p_proc->Node014
floater_rand_with_check_cust(291, 305)
floater_rand_with_check_cust(291, 305)
Node010->floater_rand_with_check_cust(291, 305)
floater_rand_with_check_cust(291, 294)
floater_rand_with_check_cust(291, 294)
Node010->floater_rand_with_check_cust(291, 294)
floater_rand_with_check_cust(361 - (global_var(259) > 0), 370 + (3 * (global_var(230) > 0)))
floater_rand_with_check_cust(361 - (global_var(259) > 0), 370 + (3 * (global_var(230) > 0)))
Node013->floater_rand_with_check_cust(361 - (global_var(259) > 0), 370 + (3 * (global_var(230) > 0)))
destroy_p_proc
look_at_p_proc
You see a wasted-looking
junkie.
description_p_proc
Node004
You see a junkie. Despite
her tattered appearance,
she is smiling like she
just won the lottery.
description_p_proc->Node004
Node003
You see a wasted junkie.
There are bags under her
eyes and a pained
expression on her face.
description_p_proc->Node003
Node002
You see a junkie. Despite
the bags under his eyes,
he is smiling like he
just won the lottery.
description_p_proc->Node002
Node001
You see a wasted-looking
junkie. There are bags
under his eyes and a
pained expression on his
face.
description_p_proc->Node001
use_skill_on_p_proc
damage_p_proc
map_enter_p_proc
use_obj_on_p_proc
You see a wasted-looking
junkie.
---
Mmmm...
timed_event_p_proc
Node006
You see a wasted-looking
junkie.
timed_event_p_proc->Node006
Node008
You see a wasted-looking
junkie.
timed_event_p_proc->Node008
Node005
You see a wasted-looking
junkie.
---
::Cheers, then winces::
timed_event_p_proc->Node005
Node007
You see a wasted-looking
junkie.
timed_event_p_proc->Node007
floater_rand_with_check_cust(210, 215)
floater_rand_with_check_cust(210, 215)
Node006->floater_rand_with_check_cust(210, 215)
floater_rand_with_check_cust(211, 212)
floater_rand_with_check_cust(211, 212)
Node006->floater_rand_with_check_cust(211, 212)
push_p_proc
map_update_p_proc
Node998
Node999
floater_rand_with_check_cust
::Cheers, then winces::