ncPrzFtr
checkPartyMembersNearDoor
ChooseFromList
He looks pretty
run-of-the-mill.
---
Doesn't look all that
tough.
CLICK_PREV
CLICK_PREV->ChooseFromList
CLICK_0
stored_node
stored_node
CLICK_0->stored_node
CLICK_1
CLICK_1->stored_node
CLICK_2
CLICK_2->stored_node
CLICK_3
CLICK_3->stored_node
CLICK_4
CLICK_4->stored_node
CLICK_MORE
CLICK_MORE->ChooseFromList
start
critter_p_proc
fight over: start")
fight over: start")
critter_p_proc->fight over: start")
critter_p_proc->fight over: start")
critter_p_proc->fight over: start")
fight over: end")
fight over: end")
critter_p_proc->fight over: end")
critter_p_proc->fight over: end")
critter_p_proc->fight over: end")
destroy_p_proc
destroy_p_proc->fight over: start")
destroy_p_proc->fight over: end")
look_at_p_proc
You see
---
.
description_p_proc
damage_p_proc
damage_p_proc->fight over: start")
damage_p_proc->fight over: end")
map_enter_p_proc
map_update_p_proc
combat_p_proc
combat_p_proc->fight over: start")
combat_p_proc->fight over: start")
combat_p_proc->fight over: start")
combat_p_proc->fight over: start")
combat_p_proc->fight over: start")
combat_p_proc->fight over: end")
combat_p_proc->fight over: end")
combat_p_proc->fight over: end")
combat_p_proc->fight over: end")
combat_p_proc->fight over: end")
pickup_p_proc
timed_event_p_proc
timed_event_p_proc->fight over: start")
timed_event_p_proc->fight over: start")
timed_event_p_proc->fight over: start")
timed_event_p_proc->fight over: start")
timed_event_p_proc->fight over: end")
timed_event_p_proc->fight over: end")
timed_event_p_proc->fight over: end")
timed_event_p_proc->fight over: end")
Node998
Node999