scslvgrd
checkPartyMembersNearDoor
start
critter_p_proc
anim_end_call
critter_p_proc->anim_end_call
chooseNewTarget
anim_end_call->chooseNewTarget
go_tile(patrolTarget)
go_tile(patrolTarget)
anim_end_call->go_tile(patrolTarget)
pickup_p_proc
talk_p_proc
Node001
Talk to Mr. Vortis, not
me.
talk_p_proc->Node001
Node002
talk_p_proc->Node002
destroy_p_proc
look_at_p_proc
Big guy - gun --
standing around. Guard.
---
Still a guard.
description_p_proc
He's got a slaver tattoo
on his forehead, which
doesn't make him look any
brighter.
use_skill_on_p_proc
damage_p_proc
map_enter_p_proc
startPatrol
map_enter_p_proc->startPatrol
checkOfficePos
map_enter_p_proc->checkOfficePos
startPatrol->go_tile(patrolTarget)
go_tile(11918)
go_tile(11918)
checkOfficePos->go_tile(11918)
Node998
Node999
getTimeBit
timer_proc
check8to11pos
timer_proc->check8to11pos
check12to3pos
timer_proc->check12to3pos
check4to11pos
timer_proc->check4to11pos
check12to7pos
timer_proc->check12to7pos
check8to11pos->checkOfficePos
check12to3pos->checkOfficePos
check4to11pos->startPatrol
check12to7pos->startPatrol
canSeePlayer
go_tile
timed_event_p_proc
timed_event_p_proc->timer_proc