sscrpdor
checkPartyMembersNearDoor
start
use_p_proc
look_at_p_proc
You see a door.
description_p_proc
It looks very sturdy.
use_skill_on_p_proc
The door is bolted from
the other side. There
doesn't seem to be
anything to pick.
---
The door is flush to the
frame and doesn't have
anywhere to place a trap.
use_obj_on_p_proc
The door is bolted from
the other side. There
doesn't seem to be
anything to pick.
---
The door is bolted from
the other side. There
doesn't seem to be
anything to pick.
---
The door is bolted from
the other side. There
doesn't seem to be
anything to pick.
---
The door is bolted from
the other side. There
doesn't seem to be
anything to pick.
---
The door creaks and
breaks under the strain.
---
The door is already
unlocked.
---
The door feels no
challenge from you.
---
The door is flush to the
frame and doesn't have
anywhere to place a trap.
damage_p_proc
The door doesn't seem to
budge.
map_enter_p_proc
map_update_p_proc
talk_p_proc
Node001
(You notice a small hole
in the door where sound
seems to be coming from.)
Hello?
talk_p_proc->Node001
Node003
Sorry, we don't need any
of that.
Node001->Node003
Uhh, hello?
Node001->Node003
Since when could doors
talk?
Node001->Node003
Uhh, hi.
Node002
Click... (The door
unlocks.)
Node001->Node002
GANG PROBLEM LIMB.
timed_event_p_proc
Node999